Photo courtesy of Employee TraceTheKitteh. Team Memo 7.11.19 The following correspondence is from the Sub Rosa Middle Management and is intended for current employees only.
Full notes
Full Sub Rosa update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions3 changes0 removals
Gameplay
UI and audio
Maps
changedVersus ModeOur newest mode continues to receive small fixes that should provide a smoother gameplay experience. Some of these fixes will apply to other game modes as well. Continue to snipe rivals as they awkwardly slide down.
addedNew Audio SystemAn entirely new audio system is being worked on for the game, which should improve such things as positional sound and implementation of new audio effects.
changedGame ImprovementsIn preparing for the next update, many aspects of the game are in the process of adjustment. Car handling and better interaction/collision with map assets are among those currently in focus.
addedArt UpdatesFuture game updates will soon see the implementation of interior art assets, with the current priority focused toward finishing and adding polish to the exterior buildings of the city map.
changedPhysics AdjustmentsSub Rosa is a physics-based game at its core. As such, physics adjustments are a big part of the game’s development, and are ongoing. Currently we are looking at making player movement feel less “floaty”, and testing out more fine tuning of vehicles.
Sub Rosa changes
changedOur newest mode continues to receive small fixes that should provide a smoother gameplay experience. Some of these fixes will apply to other game modes as well. Continue to snipe rivals as they awkwardly slide down.
addedAn entirely new audio system is being worked on for the game, which should improve such things as positional sound and implementation of new audio effects.
changedIn preparing for the next update, many aspects of the game are in the process of adjustment. Car handling and better interaction/collision with map assets are among those currently in focus.
addedFuture game updates will soon see the implementation of interior art assets, with the current priority focused toward finishing and adding polish to the exterior buildings of the city map.
changedSub Rosa is a physics-based game at its core. As such, physics adjustments are a big part of the game’s development, and are ongoing. Currently we are looking at making player movement feel less “floaty”, and testing out more fine tuning of vehicles.
Photo courtesy of Employee TraceTheKitteh.
Team Memo 7.11.19 The following correspondence is from the Sub Rosa Middle Management and is intended for current employees only.
Versus Mode
Our newest mode continues to receive small fixes that should provide a smoother gameplay experience. Some of these fixes will apply to other game modes as well. Continue to snipe rivals as they awkwardly slide down.
Recruitment Test
Sub Rosa will be 11% off from July 12 - July 19 off. Please advise any potential employees.
New Audio System
An entirely new audio system is being worked on for the game, which should improve such things as positional sound and implementation of new audio effects.
Game Improvements
In preparing for the next update, many aspects of the game are in the process of adjustment. Car handling and better interaction/collision with map assets are among those currently in focus.
Art Updates
Future game updates will soon see the implementation of interior art assets, with the current priority focused toward finishing and adding polish to the exterior buildings of the city map.
Physics Adjustments
Sub Rosa is a physics-based game at its core. As such, physics adjustments are a big part of the game’s development, and are ongoing. Currently we are looking at making player movement feel less “floaty”, and testing out more fine tuning of vehicles.