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Steam News24 June 20197y ago

Team Memo 6-24-2019

A brief update of some things being worked on: Art updates Future game updates will soon see the implementation of interior art assets, with the current priority focused toward finishing and adding polish to the exterio

Full notes

Full Sub Rosa update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes0 removals
  • Maps
  • Gameplay
addedArt updatesFuture game updates will soon see the implementation of interior art assets, with the current priority focused toward finishing and adding polish to the exterior buildings of the city map.
changedPhysics adjustmentsSub Rosa is a physics-based game at its core. As such, physics adjustments are a big part of the game’s development, and are ongoing. Currently we are looking at making player movement feel less “floaty”, and testing out more fine tuning of vehicles.
changedVersus modeOur newest mode continues to receive small fixes that should provide a smoother gameplay experience. Some of these fixes will apply to other game modes as well.

Sub Rosa changes

addedFuture game updates will soon see the implementation of interior art assets, with the current priority focused toward finishing and adding polish to the exterior buildings of the city map.
changedSub Rosa is a physics-based game at its core. As such, physics adjustments are a big part of the game’s development, and are ongoing. Currently we are looking at making player movement feel less “floaty”, and testing out more fine tuning of vehicles.
changedOur newest mode continues to receive small fixes that should provide a smoother gameplay experience. Some of these fixes will apply to other game modes as well.

A brief update of some things being worked on:

Art updates

Future game updates will soon see the implementation of interior art assets, with the current priority focused toward finishing and adding polish to the exterior buildings of the city map.

Physics adjustments

Sub Rosa is a physics-based game at its core. As such, physics adjustments are a big part of the game’s development, and are ongoing. Currently we are looking at making player movement feel less “floaty”, and testing out more fine tuning of vehicles.

Versus mode

Our newest mode continues to receive small fixes that should provide a smoother gameplay experience. Some of these fixes will apply to other game modes as well.

Community feedback

Remember, your thoughts are important to us! There are several ways to make your voices heard: the bug report form found here, the Feedback Submissions form via Discord, and our Community Manager (w1nters) who can usually be found on Discord as well. We do read what you send, and have gotten much useful data so far from our player base. Thank you for trusting the process and being part of it.

Source

Steam News / 24 June 2019

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