Full notes
Full Sub Rosa update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
Sub Rosa changes
A brief update of some things being worked on:
Art updates
Future game updates will soon see the implementation of interior art assets, with the current priority focused toward finishing and adding polish to the exterior buildings of the city map.
Physics adjustments
Sub Rosa is a physics-based game at its core. As such, physics adjustments are a big part of the game’s development, and are ongoing. Currently we are looking at making player movement feel less “floaty”, and testing out more fine tuning of vehicles.
Versus mode
Our newest mode continues to receive small fixes that should provide a smoother gameplay experience. Some of these fixes will apply to other game modes as well.
Community feedback
Remember, your thoughts are important to us! There are several ways to make your voices heard: the bug report form found here, the Feedback Submissions form via Discord, and our Community Manager (w1nters) who can usually be found on Discord as well. We do read what you send, and have gotten much useful data so far from our player base. Thank you for trusting the process and being part of it.
Source
Changelog.gg summarizes and formats this update. How we read updates.
