Back to the Shadows You've stolen treasures, outsmarted guards, and survived the Inquisition. Think you've mastered the art of being a goblin thief? Think again.
In this update4
Full notes
Full Styx: Blades of Greed update
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What changed
9 fixes3 additions2 changes0 removals
Gameplay
Performance
Fixes
Store
addedBack to the ShadowsYou've stolen treasures, outsmarted guards, and survived the Inquisition. Think you've mastered the art of being a goblin thief? Think again. Today's update introduces New Game+ , giving you a brand-new reason to return to the shadows.
addedStyx Blades of Greed New Game+After defeating the final boss, you'll unlock New Game+, allowing you to start a fresh adventure while keeping much of your hard-earned progression and experiment with new approaches throughout every mission:
addedStyx Blades of Greed New Game+Story-related tools such as the Grapple, Glider, Spectral Dash, and Claws will still need to be unlocked through the campaign at their intended story moments. All collectibles from your first playthrough will also be available to collect again, including XP rewards, runes, blueprints, and more. We've also added a dedicated end-game save before traveling to Akenash for the grand finale, allowing players to return and hunt down any collectibles they may have missed or simply revisit the game's environments, experiment with new strategies, and cause a little more trouble for the guards. Alongside New Game+, this update also brings several performance improvements and bug fixes.
changedPerformance ImprovementsOptimized dead AI ragdolls, reducing their CPU cost by roughly 80%.
changedPerformance Improvements(PC only) Global Illumination now disables Lumen when set to LOW. AI light and shadow detection will fall back to a software implementation. While less precise than Lumen-based detection, this option is intended to improve performance on lower-end GPUs.
fixedBug FixesFixed a rare crash that could occur when an AI was unloaded during its update.
Styx: Blades of Greed changes
addedYou've stolen treasures, outsmarted guards, and survived the Inquisition. Think you've mastered the art of being a goblin thief? Think again. Today's update introduces New Game+ , giving you a brand-new reason to return to the shadows.
addedAfter defeating the final boss, you'll unlock New Game+, allowing you to start a fresh adventure while keeping much of your hard-earned progression and experiment with new approaches throughout every mission:
addedStory-related tools such as the Grapple, Glider, Spectral Dash, and Claws will still need to be unlocked through the campaign at their intended story moments. All collectibles from your first playthrough will also be available to collect again, including XP rewards, runes, blueprints, and more. We've also added a dedicated end-game save before traveling to Akenash for the grand finale, allowing players to return and hunt down any collectibles they may have missed or simply revisit the game's environments, experiment with new strategies, and cause a little more trouble for the guards. Alongside New Game+, this update also brings several performance improvements and bug fixes.
changedOptimized dead AI ragdolls, reducing their CPU cost by roughly 80%.
changed(PC only) Global Illumination now disables Lumen when set to LOW. AI light and shadow detection will fall back to a software implementation. While less precise than Lumen-based detection, this option is intended to improve performance on lower-end GPUs.
Back to the Shadows
You've stolen treasures, outsmarted guards, and survived the Inquisition. Think you've mastered the art of being a goblin thief? Think again. Today's update introduces New Game+, giving you a brand-new reason to return to the shadows.
After defeating the final boss, you'll unlock New Game+, allowing you to start a fresh adventure while keeping much of your hard-earned progression and experiment with new approaches throughout every mission:
Skills
Runes
Blueprints
Inventory
Upgrades
Story-related tools such as the Grapple, Glider, Spectral Dash, and Claws will still need to be unlocked through the campaign at their intended story moments. All collectibles from your first playthrough will also be available to collect again, including XP rewards, runes, blueprints, and more. We've also added a dedicated end-game save before traveling to Akenash for the grand finale, allowing players to return and hunt down any collectibles they may have missed or simply revisit the game's environments, experiment with new strategies, and cause a little more trouble for the guards. Alongside New Game+, this update also brings several performance improvements and bug fixes.
Performance Improvements
Optimized dead AI ragdolls, reducing their CPU cost by roughly 80%.
(PC only) Global Illumination now disables Lumen when set to LOW. AI light and shadow detection will fall back to a software implementation. While less precise than Lumen-based detection, this option is intended to improve performance on lower-end GPUs.
Bug Fixes
Fixed a rare crash that could occur when an AI was unloaded during its update.
Fixed a side impulse applied to Styx when leaving a balloon after traveling between wharves.
Fixed an issue where kills performed with the Rune of the Wolf could permanently lock the music in its combat state.
Fixed an issue where grapple kills could permanently lock the music in its combat state.
Fixed dead AI occasionally returning to an idle standing pose.
Fixed DLC outfits being randomly applied or lost when loading save files from older versions. Loading affected saves will reset outfits and daggers to their default versions once.
Fixed the Equipment menu losing focus when using a gamepad if an equipped outfit variant was missing from the save.
Thank you for all your feedback and support. See you in the shadows, The Cyanide Team