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Full notes
Full Styx: Blades of Greed update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Performance
- Fixes
- UI and audio
Styx: Blades of Greed changes
Hi everyone, Cyanide here. First of all, we’d like to thank you for playing Styx: Blades of Greed. It’s been quite a journey bringing our favorite goblin back into the spotlight after all these years. Styx: Blades of Greed isn’t without its flaws, and there are still a few issues we need to address. That’s why we’re releasing this patch, which should fix several problems some of you may have encountered, including a bug affecting save files. Thanks again to everyone who reported bugs and helped us improve the game!
Styx Blades of Greed Patch notes 09/03
Gameplay & Abilities
Clone Throw can now be activated again after killing an AI from a chest.
Clone Throw now vanishes instead of standing there by the wardrobes after it has been activated.
Clone Throw can now be used again after targeting a Big Roach.
Clone Throw correctly returns to the ability wheel after being used with the Harmful Clone upgrade.
Clone Decoy now properly resets enemy alert states.
Progression & Level Fixes
Act 1 – The Wall: Reaching the Gang building Quartz now correctly triggers the cinematic.
The Quartz compass Malfunction level : Grappling Hook is properly given back after a death or reload
Act 2 – Turquoise Dawn: Merchant airship keys can now both be collected without causing a softlock.
Act 3 – Turquoise Dawn: Using a Sequoia seed in unintended areas no longer blocks progression.
Act 3: The ending cutscene now starts correctly after completing the Act.
Several doors in Irving Zeppelin can now be interacted with properly and no longer block progression.
Save & System Improvements
Save fileshave been reduced to avoid save corruptions and performance issues linked to the size of the saves
Creating a new automatic or manual save will now clean and optimize previous saves.
The “Save is already pending” issue has been resolved.
Frightened civilians no longer prevent automatic or manual saves.
Fixed a flickering skybox that could appear after reloading a save once an Act had been completed.
Stability
Fixed multiple crashes.
Fix stability issue on Intel 13 & 14 th generation
UI & Controls
The menu cursor now correctly appears when returning to the main menu or navigating between menus.
Controller vibration issues have been addressed.
Localization
Improved Polish localization.
Corrected several French typos.
Thanks to everyone who reported issues and shared feedback with us. Your reports help us improve the experience for all players.
Please do not hesitate to keep reporting bugs.
https://steamcommunity.com/app/3290690/discussions/0/780947731575248255/
Steam post image https://discord.gg/ctqYDp3kzP
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Source
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