Full notes
Full Strobophagia | Rave Horror update
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What changed
- Gameplay
- Fixes
- Server
- UI and audio
Hi all, long time no patch!
For the last month since the release of 1.0.4 we have been spreading our attention on a few different major improvements to the game as a whole, some of which may not affect Steam users directly. The biggest content added in this patch is in no doubt the addition of twenty Achievements to the game, which will hopefully enrich the experience by giving direction and some added challenges to people wanting more from Strobophagia.
Major improvements
20 achievements, 6 of which are hidden.
A full release on Game Jolt later today, with feature parity to the Steam version.
A full release on itch.io later today, with achievements but sadly no cloud saves.
Changes
Made navigation controls (look/move) snappier, and fixed a bug that made look speed acceleration happen sometimes.
Setting the look input style to raw input will now ensure a 100% snappy experience.
Tutorialization changes to the start beach area, focusing on highlighting important pieces of text in the chat channels, and pathfinding adjustments in the cultist scrapyard.
Underground ruins lightmaps have been tweaked to reduce seams between areas.
Wifi network boxes now have a more visible light when at a distance, making them easier to find while also displaying their connection status at a glance.
Gave the horned monster in the underground ruins some much needed juice.
Porta potties now have interaction UI like everything else.
Added a new snap somewhere.
Lots of minor tweaks and bug fixes.
Social media isn't your friend, people are. End living less. Kristian Jonsson Lead Developer Green Tile Digital
Source
Changelog.gg summarizes and formats this update. How we read updates.
