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Steam News21 November 20205y ago

Patch 1.0.4

Hello there all Ravers! A brand new patch is upon us, right in time for the weekend. I hope you all are staying safe, keeping at least 2 meters / 6 feet apart, and are drinking a sane amount of water.

In this update4

Full notes

Full Strobophagia | Rave Horror update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes6 additions4 changes0 removals
  • Performance
  • Fixes
  • Events
  • Gameplay
  • Maps
addedHello there all Ravers!A brand new patch is upon us, right in time for the weekend. I hope you all are staying safe, keeping at least 2 meters / 6 feet apart, and are drinking a sane amount of water. While doing that, our focus this time around has been an ever increasing stability, rave atmosphere, and some quality of life improvements.
fixedBugs squashedThe hard to track down crash bug occurring sometimes when trying to exit the great hall while on the Avarice path has been found and fixed, finally.
fixedBugs squashedFound and fixed a frame perfect phone breaking bug.
fixedBugs squashedDuring the Daedalus rave start event some ravers could walk through others. This has now been fixed.
changedBugs squashedThe lighting in the beach has been adjusted on return from the forest, Feast path.
fixedBugs squashedFixed some message channels using old versions of icons after reloading the game.

Strobophagia | Rave Horror changes

addedA brand new patch is upon us, right in time for the weekend. I hope you all are staying safe, keeping at least 2 meters / 6 feet apart, and are drinking a sane amount of water. While doing that, our focus this time around has been an ever increasing stability, rave atmosphere, and some quality of life improvements.
fixedThe hard to track down crash bug occurring sometimes when trying to exit the great hall while on the Avarice path has been found and fixed, finally.
fixedFound and fixed a frame perfect phone breaking bug.
fixedDuring the Daedalus rave start event some ravers could walk through others. This has now been fixed.
changedThe lighting in the beach has been adjusted on return from the forest, Feast path.

Hello there all Ravers!

A brand new patch is upon us, right in time for the weekend. I hope you all are staying safe, keeping at least 2 meters / 6 feet apart, and are drinking a sane amount of water. While doing that, our focus this time around has been an ever increasing stability, rave atmosphere, and some quality of life improvements.

Bugs squashed

  • The hard to track down crash bug occurring sometimes when trying to exit the great hall while on the Avarice path has been found and fixed, finally.

  • Found and fixed a frame perfect phone breaking bug.

  • The AI of all irregular ravers used to have some weird lockups, like not getting knocked down, gliding after you and punching at you while down, and other nifty party tricks. These behaviours have been mostly dealt with.

  • During the Daedalus rave start event some ravers could walk through others. This has now been fixed.

  • The lighting in the beach has been adjusted on return from the forest, Feast path.

  • Fixed some message channels using old versions of icons after reloading the game.

  • Fixed a wrong warp when going back to the forest after going to the beach after completing one rite.

Improvements

  • You can now ask a couple questions about yourself at the Avarice ending, in front of the final door.

  • Message posts now show how many unread messages are inside of that post thread.

  • Added setting to turn off the running head-bob effect.

  • Made the door opening effect more visible and interesting, to make it easier for people to notice, and to give off a better vibe.

  • Neon Umbra start (first mini zone when starting a new game) light now follows the player.

  • Neon Umbra start object clipping has been improved.

  • Neon Umbra start looping now has an effect, making it feel more seamless.

  • Adjusted the ravers in daedalus to feel more rave-y in the rites started and one rite done stage of the game. Rave on!

  • Added dance variations. Ravers now have many more dance styles than before.

Adjustments

  • Made the great hall monster have a larger attack area, Avarice path.

  • Fewer ravers should now be pointing at stuff at all times.

  • Made it harder to forget taking a picture of the phrase of sanction after being attacked by the infected raver.

  • Grew the neon effect that happens during the Daedalus rave start event so that it now stays until the first mural is completed.

Black lives matter. Trans lives matter. People are people, we shouldn’t have to fight for every step towards equal rights and equal opportunity. End living less. Kristian Jonsson, Green Tile Digital

Source

Steam News / 21 November 2020

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