Full notes
Full Striving for Light update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Store
- Balance
- Gameplay
- Performance
- UI and audio
Striving for Light changes
Welcome back wanderers! At this announcement post we will unveil a major segment of the new content coming to the Era of Darkness - Season 2 content update for Striving for Light.
In case you have missed Part 1 of the Era of Darkness - Season 2 announcement you can read it here: https://store.steampowered.com/news/app/1646790/view/529869613052200406?l=english
Please keep in mind that everything presented is still subject to change until its release.
New Character Class: Druid
We are happy to announce that the Druid character class will be joining the roaster of Striving for Light in the upcoming Season 2.
The Druid is a naturebound class wielding and bending the power of nature. The druid calls ancient spirits and constructs powerful totems to shift the odds in her battles to her favour.
The Druid comes equipped with the starting weapons:
Totemic Staff - A range weapon with 25% chance on attack to create a range totem construct that fires salves of 6 projectiles.
Totemic Maul - A melee weapon with 25% chance on attack to create a melee totem construct that freuqently makes the earth shatter dealing melee damage to all surrounding enemies.
The Druid Specialisation will grant you access to following specialisations, opening up a variety of new build possibilities:
Flicker Dodge: You are shapeshifting into a swarm of fireflies when dodging that trigger 3 melee on hit effect along your dodge path. This limits your dodge regeneration to 1 dodge each 3s.
Call Spirit Wolf: Call a spirit wolf companion on each active trinket trigger that attacks enemies with frozen fangs freezing enemies dealing and scaling with companion damage. Lasting for 20s.
Glowing Storm: Call firefly companions on each active trinket trigger that create burning AoE effects on attack that deal burning condition to enemies. Lasting for 12s.
Fireflies: Call firefly companions on each defeated enemy that create burning AoE effects on attack that deal burning condition to enemies. Lasting for 20s.
Totemic Slam: 25% chance on all melee and range attacks to spawn a melee totem construct. That frequently errupts earth shockwaves dealing and scaling with your melee damage. 6s construct duration, attacks each 2s.
- Totemic Reach25% chance on all melee and range attacks to spawn a range totem construct. That unleashes a fixed bullet salve which damage scales with your projectile damage. Construct lives for 6s attacking each 2s.
- Totem Mastery50% chance on all melee and range attacks to spawn a range totem construct. That unleashes a fixed bullet salve which damage scales with your projectile damage. Construct lives for 6s attacking each 2s.
We have plenty more major features and content to reveal for the upcoming "Era of Darkness" content update.
As already mentioned on the last update post:
We decided that the Era of Darkness Content Update will be a free content update!
Despite the size being more leaning towards a DLC, we do not want to fracture the playerbase, nor following the meta of setting buying incentives by making new content "stronger". We are just two persons loving ARPGs and Roguelites who want to craft the best gaming experience we can, balancing the game to our vision.
We decided to rather work on a Supporter Pack DLC where we can implement all the fun ideas for purely cosmetic non gameplay affecting cosmetics, we have collected while being on this ~5 year development journey.
To ease the wait and fire your excitement for this massive update here is a Era of Darkness Wallpaper for you to download:
Check back on 20th Feb. for the next part of the Content Reveal and development update.
You are invited to join our official discord. Chat with fellow SfL Players, discuss builds, the new content update or just hang out with us.
Source
Changelog.gg summarizes and formats this update. How we read updates.
