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Steam News26 February 20215y ago

Update Notes for Patch 1.0.6

Today's patch includes the following updates: New Features: - Added new cinematic camera mode (please enable in game options) that has a more dynamic camera follow behaviour during the player and enemy turns.

Full notes

Full Strike Team Gladius update

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What changed

0 fixes2 additions1 change0 removals
  • UI and audio
  • Gameplay
  • Balance
addedNew Features: - Added new cinematic camera mode (please enable in game options) that has a more dynamic camera follow behaviour during the player and enemy turns. - Added radar blips to enemies that are not in line of sight so as to give an indication of the presence of enemy units on the map without identifying the exact enemy variant. - Portals, teleporters, explosive terrain objects and reprogrammable units are now always visible regardless of line of sight like other terrain. - New items added for swords, sniper rifles and lightning guns. - Units that can be reprogrammed now have a white coloured life indicator on them. - Increased size of team unit summary in HUD and added indicator of each character's remaining movement range using a green bar. - Increased speed of camera rotate and pan. - Added drag and drop as a way of moving items / equipment in shop and inventory screens.
addedBug Fixes: - Hydra Assault Tank can now use all of its abilities. - Flamer weapons and rocket launchers no longer grant bonuses to hit (since they auto-hit). - Characters that automatically hit no longer gain ranged attack skill bonuses from level ups and instead gain other abilities.
changedBalance Changes: - Morale impact for killing enemies increased. - Increased base attacks of Technomancers from 1 to 3. - Reduced number of high level enemies on campaign mission 15.
- Increased base attacks of Technomancers13- Increased base attacks of Technomancers increased, buff

Today's patch includes the following updates:

New Features: - Added new cinematic camera mode (please enable in game options) that has a more dynamic camera follow behaviour during the player and enemy turns. - Added radar blips to enemies that are not in line of sight so as to give an indication of the presence of enemy units on the map without identifying the exact enemy variant. - Portals, teleporters, explosive terrain objects and reprogrammable units are now always visible regardless of line of sight like other terrain. - New items added for swords, sniper rifles and lightning guns. - Units that can be reprogrammed now have a white coloured life indicator on them. - Increased size of team unit summary in HUD and added indicator of each character's remaining movement range using a green bar. - Increased speed of camera rotate and pan. - Added drag and drop as a way of moving items / equipment in shop and inventory screens.

Bug Fixes: - Hydra Assault Tank can now use all of its abilities. - Flamer weapons and rocket launchers no longer grant bonuses to hit (since they auto-hit). - Characters that automatically hit no longer gain ranged attack skill bonuses from level ups and instead gain other abilities.

Balance Changes: - Morale impact for killing enemies increased. - Increased base attacks of Technomancers from 1 to 3. - Reduced number of high level enemies on campaign mission 15.

Source

Steam News / 26 February 2021

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