Full notes
Full Strike Team Gladius update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
Today's patch includes the following updates:
New Features: - Added new cinematic camera mode (please enable in game options) that has a more dynamic camera follow behaviour during the player and enemy turns. - Added radar blips to enemies that are not in line of sight so as to give an indication of the presence of enemy units on the map without identifying the exact enemy variant. - Portals, teleporters, explosive terrain objects and reprogrammable units are now always visible regardless of line of sight like other terrain. - New items added for swords, sniper rifles and lightning guns. - Units that can be reprogrammed now have a white coloured life indicator on them. - Increased size of team unit summary in HUD and added indicator of each character's remaining movement range using a green bar. - Increased speed of camera rotate and pan. - Added drag and drop as a way of moving items / equipment in shop and inventory screens.
Bug Fixes: - Hydra Assault Tank can now use all of its abilities. - Flamer weapons and rocket launchers no longer grant bonuses to hit (since they auto-hit). - Characters that automatically hit no longer gain ranged attack skill bonuses from level ups and instead gain other abilities.
Balance Changes: - Morale impact for killing enemies increased. - Increased base attacks of Technomancers from 1 to 3. - Reduced number of high level enemies on campaign mission 15.
Source
Changelog.gg summarizes and formats this update. How we read updates.
