Full notes
Full Strike Team Gladius update
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What changed
- UI and audio
- Gameplay
- Fixes
- Balance
Strike Team Gladius changes
Patch Details:
Today's patch provides the long-awaited redesign for the Technomancer class. The male Technomancer is summoning focused while the female is more defensive and focused on providing mobile energy shields and terrain buffs. In addition, the update includes improvements to the HUD, some bug fixes and balance adjustments for the final campaign missions. It also includes a proper campaign ending scene. Assuming that no major bugs or issues are identified, this version should be close to the final, proper launch version and should mark the closing of the early access period.
New Additions:
Added the Plasma Bot as a new summoned unit for the male Technomancer. This unit is a mobile gun drone that has various experimental weapons and will explode if destroyed.
The team summary in the UI now displays icons for units that have been summoned during battle and those for controllable allies. This allows players to see their stats at a glance and select them more easily from the HUD just as they can for team members.
Added a new and more detailed skymap for campaign missions 30 to 40.
Reduced the size of the mission briefing screen at the start of a mission.
Bug Fixes:
The cryo shot and heavy beam abilities now work correctly.
Fixed a bug where hovering over a tile would not show which enemy units are in attack range from that position correctly.
Fixed a bug where player character's attack ranges were being reduced by 1 incorrectly.
The character's stat sheet now correctly displays remaining counter attacks, life and action points rather than the values at the start of a battle.
Several minor bugs fixed.
The Instill Fear ability now correctly reduces morale.
Balance Changes:
Changed the abilities of the male and female Technomancer to be more useful and in-theme. The male is now focused on summoning robotic allies into combat while the female is focused on setting up strong defensive positions with portable shields and turrets.
Increased range of cryo shot ability.
Increased movement range of Veteran Vanguard.
The "Long Range Mastery" passive ability has been changed to be useful for Devastators since they already automatically hit with their ranged attacks.
Increased ranged damage of Tesla Trooper classes by 5 points.
Increased movement range of the Suppressor class.
Source
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