Full notes
Full Strike Team Gladius update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
New Additions: - Added ability to remap keyboard controls. - Added new options screen that provides more control over graphics, audio and gameplay options. - Added new post processing options such as motion blur and depth of field (configurable in game options). - Added the ability to adjust graphics, audio and input options during battle. - Added ability to all adjust sound categories separately including ambient noises, SFX, music, footstep sounds, voice, sfx reverb and overall Bass. - Added a unique game cursor.
Balance: - Increased movement stat and missile damage of both Bastion classes. - Reduced enemy patrols and number of enemies on campaign missions 7, 8 and 10 to reduce difficulty curve. - Capped the maximum number of enemies that alien portals can summon during a battle. - Alien portals now explode when destroyed and do damage to all units within a 2 tile radius (similar to fuel containers). - Increased staring action points total of male and female technomancers.
Bug Fixes: - Fixed bug where hologram effect was not appearing for Technomancer male and Sniper female classes when performing holo-shield and shadow field effects. - Several minor typos and bugs fixed.
Please note that you may need to configure the options for your machine and personal preferences.
Source
Changelog.gg summarizes and formats this update. How we read updates.
