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Steam News14 June 20251y ago

Hotfix v1.0.1.1

We've had a big influx of new players and new wishlists overnight - another special thanks to all you legends out there :D Another big thanks goes out to @itswill for trying out the game on his Twitch stream, and to @jc

Full notes

Full Street Dog Legend update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • Gameplay
  • UI and audio
addedWe've had a big influx of new players and new wishlists overnight - another special thanks to all you legends out there :D
changedThis hotfix addresses some pretty spoiler heavy stuff that affected some gameplay and story progression. Notes below: — Fixed issue where Start Menu music wouldn't loop. Yippie! — Fixed issue where contracts would mistakenly auto-complete after serving any following customer a "special" hot dog — Fixed issue where savescumming before a work day started would trigger the work timer in the apartment — Fixed issue where game would save past the gala, which was never intended. Continuing on previous saves past day 29 may result in bugs, I recommend starting a new game on either Story or Freeplay mode if you wish to keep playing! — Fixed typos for some dialogue and a clue in a secret area — Adjusted odds of "special" customers appearing, they previously appeared a little too often — Implemented safety check for a frame perfect bug that involves a pack of hot dogs and closing the cabinet. If someone else encounters this issue, please submit a bug report detailing steps to recreate!

Street Dog Legend changes

addedWe've had a big influx of new players and new wishlists overnight - another special thanks to all you legends out there :D
changedThis hotfix addresses some pretty spoiler heavy stuff that affected some gameplay and story progression. Notes below: — Fixed issue where Start Menu music wouldn't loop. Yippie! — Fixed issue where contracts would mistakenly auto-complete after serving any following customer a "special" hot dog — Fixed issue where savescumming before a work day started would trigger the work timer in the apartment — Fixed issue where game would save past the gala, which was never intended. Continuing on previous saves past day 29 may result in bugs, I recommend starting a new game on either Story or Freeplay mode if you wish to keep playing! — Fixed typos for some dialogue and a clue in a secret area — Adjusted odds of "special" customers appearing, they previously appeared a little too often — Implemented safety check for a frame perfect bug that involves a pack of hot dogs and closing the cabinet. If someone else encounters this issue, please submit a bug report detailing steps to recreate!

We've had a big influx of new players and new wishlists overnight - another special thanks to all you legends out there :D

Another big thanks goes out to @itswill for trying out the game on his Twitch stream, and to @jcubed100 for making our first ever YouTube playthrough!

This hotfix addresses some pretty spoiler heavy stuff that affected some gameplay and story progression. Notes below: — Fixed issue where Start Menu music wouldn't loop. Yippie! — Fixed issue where contracts would mistakenly auto-complete after serving any following customer a "special" hot dog — Fixed issue where savescumming before a work day started would trigger the work timer in the apartment — Fixed issue where game would save past the gala, which was never intended. Continuing on previous saves past day 29 may result in bugs, I recommend starting a new game on either Story or Freeplay mode if you wish to keep playing! — Fixed typos for some dialogue and a clue in a secret area — Adjusted odds of "special" customers appearing, they previously appeared a little too often — Implemented safety check for a frame perfect bug that involves a pack of hot dogs and closing the cabinet. If someone else encounters this issue, please submit a bug report detailing steps to recreate!

Source

Steam News / 14 June 2025

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