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Full Street Dog Legend update
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What changed
- UI and audio
- Gameplay
Street Dog Legend changes
Has it almost been a year already?
And yet... STREET DOG LEGEND is ONE review away from 50.
Thank you!
STREET DOG LEGEND is my first commercial release, and I couldn't be happier with the game and the feedback it received. It's a true blessing that so many of you have enjoyed this very silly (and sometimes very serious) hot dog game.
I grew up playing (or watching) all sorts of things made with Flash. I couldn't tell you the amount of hours I had in Club Penguin or trying to learn how to make epic stick fights like the ones I saw online. All of that lost love was poured into this game and I really hope you could tell.
Of course huge thanks also goes to Sawyer Pollitt, the main writer of the game's dialogue and bistro characters, as well as Alfie Morris, who designed many of the beloved hot dog and apartment related sounds in the game. Bravo!
So... what's next?
An anniversary update is planned - version 2.0! There's some exciting features included, some previously mentioned and some that are a complete surprise...
There's lots more that I'd like to add, including additional story options, but they didn't make the cut because a super secret, super exciting game project has been taking up most of my time.
That being said, I'm excited about the future of exploring more in the dog-iverse, the mythology of Pork, the lives of other "pests" in New Frankfurt, and the mysteries behind HOT DOG CORP. But that's for another day, perhaps a 3.0 or sequel!
Tell me about 2.0 NOW
NO!!!!
All features planned have been implemented, and details of them will be announced in June, shortly before the anniversary of the game's release.
However... if we reach 50 reviews before June, I'll announce all of the details a bit early as a thank you to the fans.
That's it for now!
Dog on, friends!
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