Full notes
Full Stratum Descent update
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Repeated intro
Hello all! Another update based off a number of items from the Steam Next Fest.
What changed
- Balance
- Events
- Gameplay
- UI and audio
- Maps
- Store
Stratum Descent changes
The biggest change is that I have rebalanced all the cards, stones and enemies. TLDR; I have a spreadsheet that I made that tells me things about the power ranges of things, and I have evened everything out.
This does 2 things, it evens out the gameplay at the start of the game to be a bit more challenging and stops cards becoming super OP as quickly as they were. Secondly, it makes enemies feel more fair later on a bit more of a challenge at the start.
Thank you everyone and keep letting me know about issues, ideas and everything else!
Full List New Features
Added a new dialogue when entering the relics panel.
Added UI indicators showing that the map camera can be moved with W/S or the Up and Down keys.
Enabled map camera movement using W/S and the Up and Down keys.
Added text to attack damage of a card, showing how much extra damage the card will do based on buff and expose.
Added a reset game confirmation modal.
Updates
Moved most "Exit" buttons to the bottom left in shops and forge.
Updated the UI design for effects when hovering over a card.
New players and reset games now start with a specific set of 10 cards instead of all commons.
Balance Changes
Performed a balance pass on all cards.
Performed a balance pass on all stones.
Performed a balance pass on all enemies.
Fixes
Fixed text issue in the mercenary event showing incorrect values.
Fixed an issue with the Dragon Nest event where a button was not displaying correctly.
Fixed an issue where card text remained red after losing a fight with weakness.
Fixed an issue with the uncommon rage card only having one stone slot.
Fixed an issue with the Relic vendor event text displaying incorrectly.
Source
Changelog.gg summarizes and formats this update. How we read updates.
