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Steam News16 June 20242y ago

Update 10 - The Great Rebalance

Hello all! Another update based off a number of items from the Steam Next Fest. The biggest change is that I have rebalanced all the cards, stones and enemies.

Full notes

Full Stratum Descent update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello all! Another update based off a number of items from the Steam Next Fest.

What changed

5 fixes7 additions8 changes0 removals
  • Balance
  • Events
  • Gameplay
  • UI and audio
  • Maps
  • Store
changedThe biggest change is that I have rebalanced all the cards, stones and enemies. TLDR; I have a spreadsheet that I made that tells me things about the power ranges of things, and I have evened everything out.
changedThis does 2 things, it evens out the gameplay at the start of the game to be a bit more challenging and stops cards becoming super OP as quickly as they were. Secondly, it makes enemies feel more fair later on a bit more of a challenge at the start.
addedFull List New Features
addedAdded a new dialogue when entering the relics panel.
addedAdded UI indicators showing that the map camera can be moved with W/S or the Up and Down keys.
addedEnabled map camera movement using W/S and the Up and Down keys.

Stratum Descent changes

changedThe biggest change is that I have rebalanced all the cards, stones and enemies. TLDR; I have a spreadsheet that I made that tells me things about the power ranges of things, and I have evened everything out.
changedThis does 2 things, it evens out the gameplay at the start of the game to be a bit more challenging and stops cards becoming super OP as quickly as they were. Secondly, it makes enemies feel more fair later on a bit more of a challenge at the start.
addedFull List New Features
addedAdded a new dialogue when entering the relics panel.
addedAdded UI indicators showing that the map camera can be moved with W/S or the Up and Down keys.

The biggest change is that I have rebalanced all the cards, stones and enemies. TLDR; I have a spreadsheet that I made that tells me things about the power ranges of things, and I have evened everything out.

This does 2 things, it evens out the gameplay at the start of the game to be a bit more challenging and stops cards becoming super OP as quickly as they were. Secondly, it makes enemies feel more fair later on a bit more of a challenge at the start.

Thank you everyone and keep letting me know about issues, ideas and everything else!

Full List New Features

  • Added a new dialogue when entering the relics panel.

  • Added UI indicators showing that the map camera can be moved with W/S or the Up and Down keys.

  • Enabled map camera movement using W/S and the Up and Down keys.

  • Added text to attack damage of a card, showing how much extra damage the card will do based on buff and expose.

  • Added a reset game confirmation modal.

Updates

  • Moved most "Exit" buttons to the bottom left in shops and forge.

  • Updated the UI design for effects when hovering over a card.

  • New players and reset games now start with a specific set of 10 cards instead of all commons.

Balance Changes

  • Performed a balance pass on all cards.

  • Performed a balance pass on all stones.

  • Performed a balance pass on all enemies.

Fixes

  • Fixed text issue in the mercenary event showing incorrect values.

  • Fixed an issue with the Dragon Nest event where a button was not displaying correctly.

  • Fixed an issue where card text remained red after losing a fight with weakness.

  • Fixed an issue with the uncommon rage card only having one stone slot.

  • Fixed an issue with the Relic vendor event text displaying incorrectly.

Source

Steam News / 16 June 2024

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