Full notes
Full Stranded update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Workshop
**
MAIN ADDITIONS
** *Added Joystick Support *Added an indicator of where enemies will appear at the end of each WAVE
**
VISUAL MODIFICATIONS
** *It is possible to update the life bars and sound effects of any screen in the game (Exception: statistics screen) *Added a new screen showing developer acknowledgments *New button leading to the developer's social networks *Created a separate Tutorial button from the New Game button *Visual change in the final statistics screen *Complete visual change of the Settings Menu *Visual feedback indicating that the user has attribute points to be used
**
OBJECT MODIFICATIONS
**
Tree
Old Life: 60 to 120
New Life: 30 to 60
Tree Base
Old Life: 15 to 30
New Life: 5 to 15
Stone Type 1
Old Life: 15 to 30
New Life: 5 to 15
Stone Type 2
Old Life: 25 to 45
New Life: 10 to 25
Stone Type 3
Old Life: 35 to 60
New Life: 15 to 40
Stone Type 4
Old Life: 45 to 90
New Life: 25 to 55
Stone Type 5
Old Life: 55 to 105
New Life: 35 to 70
Stone Type 6
Old Life: 90 to 165
New Life: 45 to 95
**
RECIPES
**
Axe and Hammer
Old Recipe: 8 woods, 15 stones
New Recipe: 5 woods, 10 stones
Wooden Tower (Initial)
Old Recipe: 30 woods
New Recipe: 15 woods
Wooden Tower (Intermediate)
Old Recipe: 30 woods
New Recipe: 15 woods
Archer Tower (Initial)
Old Recipe: 15 woods, 30 stones
New Recipe: 10 woods, 15 stones
Archer Tower (Intermediate)
Old Recipe: 15 woods, 30 stones
New Recipe: 10 woods, 15 stones
House (Initial)
Old Recipe: 10 woods, 20 stones
New Recipe: 5 woods, 10 stones
House (Intermediate)
Old Recipe: 10 woods, 20 stones
New Recipe: 5 woods, 10 stones
Source
Changelog.gg summarizes and formats this update. How we read updates.
