Full notes
Full Stranded update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Workshop
- Fixes
MODIFICATIONS
*Enemies no longer spawn in the first wave of the game (first 5 minutes). *Character now recovers 100% of health upon leveling up. *Healing from Meat: from 1 ~ 5 to 2 ~ 8.
ITEM DROPS
Gold Bag
Drop Chance:
Previous: 1%
New: 8%
Meat
Drop Chance:
Previous: 20%
New: 60%
Wool
Drop Chance:
Previous: 70%
New: 90%
RECIPES
Backpack
Old Recipe: 30 wools
New Recipe: 20 wools
Axe and Hammer
Old Recipe: 10 woods, 20 stones
New Recipe: 8 woods, 15 stones
Wooden Tower
(Initial)
Old Recipe: 50 woods
New Recipe: 30 woods
(Intermediate)
Old Recipe: 50 woods
New Recipe: 30 woods
Archer Tower
(Initial)
Old Recipe: 30 woods, 70 stones
New Recipe: 15 woods, 30 stones
(Intermediate)
Old Recipe: 30 woods, 70 stones
New Recipe: 15 woods, 30 stones
House
(Initial)
Old Recipe: 20 woods, 40 stones
New Recipe: 10 woods, 20 stones
(Intermediate)
Old Recipe: 20 woods, 40 stones
New Recipe: 10 woods, 20 stones
BUG FIXES
*Fixed bug that didn't correctly display statistics at the end of a run.
Source
Changelog.gg summarizes and formats this update. How we read updates.
