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Steam News19 September 20259mo ago

Stormbinders - Dev Diary #8: City and Fortress Building

Some of you have asked how city and fortress building works in Stormbinders. The answer: classic castle building – starting from a small village and growing into the capital of your kingdom.

In this update4

Full notes

Full Stormbinders update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions11 changes0 removals
  • Gameplay
  • UI and audio
  • Events
  • Maps
  • Compatibility
  • Store
changedA shared set of buildings that work the same across all factions.
changedFor example: one faction can skip upgrade requirements, while another might convert weaker units into skeletons.
changedIn total, with upgrades included, each faction reaches around 50 building options – that’s nearly two months of development in gameplay time! Different strategies will definitely encourage skipping or delaying certain upgrades. 😉
addedCastle LevelsTo prevent “optimal rush” tactics (army → resources → top-tier units in week 2), we added city levels . You need a set number of buildings upgraded before moving to the next tier.
changedWhy 2D Castles?Skip castles entirely, just UI. (Didn’t fit the spirit of the game)
changedWhy 2D Castles?Dozens of buildings per castle.

Stormbinders changes

changedA shared set of buildings that work the same across all factions.
changedFor example: one faction can skip upgrade requirements, while another might convert weaker units into skeletons.
changedIn total, with upgrades included, each faction reaches around 50 building options – that’s nearly two months of development in gameplay time! Different strategies will definitely encourage skipping or delaying certain upgrades. 😉
addedTo prevent “optimal rush” tactics (army → resources → top-tier units in week 2), we added city levels . You need a set number of buildings upgraded before moving to the next tier.
changedSkip castles entirely, just UI. (Didn’t fit the spirit of the game)

Some of you have asked how city and fortress building works in Stormbinders.

The answer: classic castle building – starting from a small village and growing into the capital of your kingdom.

Steam post imageEach castle has:

  • A shared set of buildings that work the same across all factions.

  • A unique set tied to each faction.

For example: one faction can skip upgrade requirements, while another might convert weaker units into skeletons.

In total, with upgrades included, each faction reaches around 50 building options – that’s nearly two months of development in gameplay time! Different strategies will definitely encourage skipping or delaying certain upgrades. 😉

Castle Levels

To prevent “optimal rush” tactics (army → resources → top-tier units in week 2), we added city levels. You need a set number of buildings upgraded before moving to the next tier.

It slows things down just enough so strategies stay flexible, but high-level units aren’t instantly accessible.

Why 2D Castles?

From the production side, we considered several approaches:

  • Skip castles entirely, just UI. (Didn’t fit the spirit of the game)

  • Minimal 2D/3D placeholders. (Uninspiring like a game with VI number in tittle)

  • Full 3D with cinematic assets. (Way out of scope)

  • Stylized 2D art.

We chose 2D art – the only realistic option. What we didn’t expect? The time cost.

Creating 4 castles took our artist over a year:

  • Dozens of buildings per castle.

  • Upgrades, placement, adjustments.

  • Handling different storms and seasons.

It was a huge challenge, but worth it.

Castles on the Adventure Map

We also added a visual indicator of a castle’s level directly on the world map.

Steam post imageSteam post image

Steam post imageSteam post image

It doesn’t add much mechanically (you can always check the UI), but… it just looks cool. Sometimes you do things only because they look cool.

Sieges and War Machines

Of course, beautiful castles are only half the story.

Stormbinders also features sieges, where mighty war machines come into play:

…and suddenly, your lovely gates and towers don’t look so safe anymore.

That’s the big picture of how cities and fortresses evolve in Stormbinders.

And for a little fun: Try to spot the placeholder Grail in the screenshot below.

Wishlist Stormbinders [dynamiclink href="https://store.steampowered.com/app/2134720/Stormbinders/"]

Source

Steam News / 19 September 2025

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