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- Stormbinders
Stormbinders - FAQs
Since the game was announced, we’ve had many great interactions with you here on Steam, on social media, and on our Discord server. First of all, thank you for sharing your thoughts, feedback, questions, and ideas so fa…
Store8 changesServerMaps - Stormbinders
Stormbinders - Dev Diary #12: Refining the experience
Over the past months, we’ve been fully focused on development, pushing the game forward and bringing it closer to completion. This required our full priority and attention, but now, we’re ready to return to more regular…
Store9 changesUI/audioMaps - Stormbinders
Stormbinders - Dev Diary #11: Campaign Map Design
Balancing exploration, danger, and discovery on sprawling maps When we talk about campaign map design in Stormbinders, it’s very easy to jump straight into terrain layouts, enemy placement, or balance numbers, but in re…
Event16 changesMapsGameplay - Stormbinders
Stormbinders - Dev Diary #10: Battle Spellcasting Systems
Before We Begin… Before diving into our 10th Dev Diary, we want to thank everyone who has been following and supporting our work. We are fully committed to delivering a great experience. While the beta is still a few mo…
Event18 changesFixCompatibility - Stormbinders
Stormbinders - Dev Diary #9: Tactical Combat Design
When you think about great strategy games, it’s not just the world map that stays in your memory – it’s the battles. Those moments where every move matters, where a single mistake or lucky spell can turn victory into de…
Event13 changesMapsBalance - Stormbinders
Stormbinders - Dev Diary #8: City and Fortress Building
Some of you have asked how city and fortress building works in Stormbinders. The answer: classic castle building – starting from a small village and growing into the capital of your kingdom. Steam post imageEach castle…
Event9 changesGameplayBalance - Stormbinders
Stormbinders - Dev Diary #7: Combining Magic Schools with Dynamic Storm Effects
In Stormbinders, we wanted to push tactical combat one step further. That's why we introduced a third player into every battle: Storms. Yes, you read that right. We designed a dynamic Stormbinding system that changes th…
Store28 changesGameplayMaps - Stormbinders
Stormbinders - Dev Diary #6: Underground Exploration
One Map, Infinite Layers In Stormbinders, you don’t switch between separate maps. The entire world, including both surface and underground areas, exists on one continuous map. That means everything works seamlessly: uni…
Store14 changesMapsGameplay - Stormbinders
Stormbinders - Dev Diary #5: Hero Design
Hero Classes – Archetypes with a Twist When we started designing our class system, we asked ourselves a simple question: What if each class could evolve and change over time? That’s how our branching class paths were bo…
Store9 changesGameplayBalance - Stormbinders
Stormbinders - Dev Diary #4: Unique Faction Abilities
After introducing the core identities and philosophies of Stormbinders’ four factions in the last entry, we’re now ready to focus on how each faction plays thanks to their exclusive powers and faction mechanics. These d…
Store8 changesBalanceGameplay - Stormbinders
Stormbinders - Dev Diary #3: Factions Overview
In this third dev diary, we’re diving into the heart of Stormbinders’ core experience: its four factions. You’ll get an overview of the four major factions, their playstyles, unique faction abilities, and the creative t…
Event10 changesBalanceGameplay - Stormbinders
Stormbinders - Dev Diary #2: Beyond the Classics
We know many of you grew up with games like Heroes of Might and Magic, Disciples, or Age of Wonders, just like us. But from the start, we knew we weren’t here to recreate what’s already been done. We asked ourselves not…
Event10 changesGameplayMaps - Stormbinders
Stormbinders - Dev Diary #1: Introduction to the Lore
A few weeks ago, we revealed Stormbinders. Today, we're kicking off a series of dev diaries to dive deeper into its world, starting with a look at the lore and creative vision behind the game. This first entry includes…
Store8 changesWorkshopGameplay - Stormbinders
Stormbinders has been unveiled
It’s official: Stormbinders has been unveiled! Today’s Showcase Event gave fans their first-ever look at Stormbinders gameplay, along with a deep dive into the standout in-development features that will make this a must…
Event4 changesGameplayServer - Stormbinders
Reminder: Stormbinders Showcase Event - April 10th at 5:00 PM CEST
Only 9 days left until our exclusive Stormbinders Showcase Event on April 10th at 5:00 PM CEST. Join us live on our Twitch channel for a detailed look into the gameplay and a sneak peek at what’s to come as we continue…
Event4 changesGameplayServer - Stormbinders
Save The Date: April 10th - Stormbinders Showcase Event
It’s official! You can now explore the key features of Stormbinders on our store page, complete with new GIFs and updated details as the game continues to develop. But that’s not all: mark your calendar for April 10th a…
Event4 changesStoreServer






