Update log
Full Storm Striker update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello, StormStriker players!This is GM Maximus.
Extracted changes
- Balance
- Gameplay
- Maps
- Fixes
Here’s the information for the 1.48.2 Update (2025.08.08).
Future Balance Direction
While keeping each character’s unique personality and fun factor as our top priority, we plan to adjust balance in the following ways:
1. Enhance the thrill of turning the tide
We will strengthen each character’s core skills while making small adjustments to others to maintain overall balance.
2. Encourage strategic combat flow
To add more strategic depth to battles, we may increase cooldowns for certain skills.
In return, each skill will be given a clearer purpose.
3. Reinforce goal-oriented play
We will work to clearly define everything from the team’s shared victory objectives to each character’s detailed gameplay goals.
Developer’s Comment
Large-scale balance changes in a short period can cause a big impact on gameplay feel.
However, frequent changes can also create adaptation fatigue for StormStriker players.
We plan to adjust balance gradually and steadily over time.For now, this patch applies only a limited set of adjustments.
Character Balance
Bernhardt
Removed passive lifesteal.
Frenzied Dance: 30 → 20.
Bloodthirst instant HP recovery: 250 → 200.
Bloodthirst lifesteal: 25% → 40%.
Blitzkrieg cooldown: 6s → 7s.
Savage Dash cooldown: 7s → 8s.
Rampaging Fury damage: 105 → 100.
Inferno Strike damage: 195 → 225.
Inferno Strike cooldown: 7s → 8s.
- Eternal Hellbladeattack speed of the initial strike increased by 50%.
Comment
Removed the always-on lifesteal, which gave excessive sustain without a healing-reduction system.
Kept the movement speed increase on Frenzied Dance hits so Bernhardt can still apply some CC and respond even without Rage stacks.
Reduced the frequency of other skills so Rage stack management can focus on Death Pursuit and Desperate Fury.
Reduced the risk of using the ultimate so it can be used in extreme situations—low HP and surrounded by multiple enemies—to attempt a comeback.
Akira
Flashbang damage: 90 → 100.
Flashbang cooldown: 6s → 7s.
Battōjutsu damage: 195 → 225.
Battōjutsu cooldown: 4s → 6s.
Comment
Increased the damage of Flashbang and Battōjutsu to boost kill potential after applying pressure with Decimation and Dimensional Slash.
Increased cooldowns to match the “cool-headed samurai” concept, requiring more careful use.
Raki
Furry Flurry outer damage: 90/90/210 → 80/80/200.
Furry Flurry center damage: 180/180/300 → 160/160/280.
Kitty Rush cooldown: 2.5s → 4s.
Meow-ppercut cooldown: 3s → 4s.
Comment
Adjusted her ability to deal both high burst and high sustained damage.
Kept movement speed the same to maintain her flanking advantage.
Increased Kitty Rush cooldown to limit the mobility advantage gained from repeatedly combining short dashes with Kitty Step in melee.
Kitty Step remains unchanged, as it plays a key role in compensating for Raki’s weaknesses.
Electra
Path of Pleasure: Blood Fountain gained when healing allies: 5 → 10.
Skill description changes will be applied in the next patch.
Comment
Ensures Electra remains fun and rewarding to play even when focused on ally care.
Al-Manat
Talon of the Desert slow duration: 2s → 0.75s.
Spirit of the Dune duration: 10s → 8s.
Comment
Maintains her ability to set up combos with key skills like Sand Slash, Cipher Hamattan, and Hashashin.
Prevents excessive movement disruption that was possible with short cooldowns and long durations.
Other Bug Fixes & Improvements
Maximu
Fixed description errors for Roar of Conviction and Ironblood Retribution.
Rei
Fixed description error for Blooming Blizzard.
Chloe
Fixed a bug where Zoom Zoom, Horo Car! and Boing Boing, Horo Ball! could not be
Source
