Update log
Full Storm Striker update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello, StormStrikers! This is GM Maximus.
Extracted changes
- Balance
- Workshop
- Events
- Gameplay
- UI and audio
We’d like to share the details of the 1.50 Update (25.09.25).
Developer Comment
The 1.50 update makes adjustments to hero playstyles based on position, as well as their risk and crisis management abilities.
Playstyle Adjustments by Position
Tank heroes are tuned to maintain their crowd control capabilities while sustaining prolonged engagements.
Melee damage dealers have been enhanced to strengthen their infiltration abilities.
Ranged damage dealers are adjusted to exert more pressure on enemies and push the frontline.
Risk and Crisis Management Adjustments
Heroes whose weaknesses were overly exposed have been supplemented with better crisis management tools in certain situations.
Heroes that could respond too easily to crisis situations have had some of their abilities adjusted.
Future Plans
In preparation for StormStriker’s upcoming major event, we will be conducting a focused, short-term analysis of your feedback after the 1.50 update and quickly reflecting it in a minor balance update to follow soon after.
Our Thanks
We are able to prepare this major event thanks to you—our StormStriker players—who continue to believe in and support the development team, promptly report bugs, share invaluable suggestions, and warmly welcome new players.
Even if there are areas where we still fall short, the StormStriker development team, inspired by your support, will dedicate ourselves with sincerity to bring you great joy.
We are always deeply grateful.
With gratitude, The StormStriker Development Team
New Character Test
A new character test will be conducted with partner streamers and tester players.
Crying Maid Yuna
Yuna is a support hero who aids her allies using the Vital Sword Cheongryu and Help Maid Supplies.
Character Balance
Maximus
Key Slot Changes
RMB — Indomitable Shield, Charge of Resolve
E — Verdict!
R — Chain of Justice, Roar of Conviction, Expel Injustice
Shift — Ironblood Retribution
Ironblood Retribution damage: 90 → 100
Verdict! damage: 330 → 320
Ultimatum of the Hero Assembly (center hit) damage: 220 → 110
Developer’s Notes
To reduce situations where Maximus could secure eliminations with Verdict! alone, we’re slightly lowering its standalone damage while keeping the total damage of the Ironblood Retribution → Verdict! combo intact.Additionally, for the ultimate that combined high damage and strong crowd control, we’re shifting its focus more squarely toward crowd control.
Shifu
Key Slot Changes
RMB — Indestructible, Thunder Dragon Slash
E — Thunder Stamp, Dragon Kick, Dragon Stamp
R — Dragon Kick, Thunder Stamp, Dragon Stamp
Shift — Cloud Step
Critical hit sound effect on Thunder Dragon Slash moved → now triggers on Dragon Kick wall collision hit
- Dragon Stampstartup delay reduced
Dragon Kick (kick damage): 150 → 100
Dragon Kick (collision damage): 150 → 100
Dragon Kick (attack detection speed): 0.2 → 0.25
Extreme Dragon Fist (roundhouse stun duration): 1.6s → 1s
Developer’s Notes
Shifu previously possessed too much safety, sustain, mobility, and damage all at once.We are keeping parts of his crowd control potential when used in a tanky role, but when played as a damage dealer, he should now be more exposed to danger.
Warmonger
Key Slot Changes
RMB — Flex Harder!, Titan Splash
E — Totem Buster, Totem Fall
R — Choke Slam
Shift — Boulder Tackle, Titan Splash
Totem Buster damage: 140 → 200
Totem Buster range: 625 → 1000
Boulder Tackle travel distance: 800 → 1000
Boulder Tackle damage: 60 → 30
Royal Rumble! damage: 220 → 60
Developer’s
Source
