Update log
Full Storm Striker update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
1.49 Update
19 minutes ago
Hello, Storm Strikers!This is GM Maximus.
We would like to inform you about the 1.49 Update (2025.08.28).
Before the Developer’s Comment
We have carefully taken into account the streams from our streamers, the 1:1 ticket history,and the valuable opinions from our Storm Strikers in the community.
For this update, our goal is to expand the volume a little more,to give you inspiration to try out new challenges,and to let you feel the joy of research.
Developer’s Comment
As we mentioned in the direction of the previous update,
we focused on preserving each character’s individuality and fun, while strengthening the rhythm of combat flow and the balance between risk and return.
Maintaining strengths, adding openings
We enhanced the core identity of each hero, while also adjusting risks so that opponents can have opportunities to break through.
Improvement of control and connectivity
We refined the control feel and skill rhythm of certain heroes, and strengthened each character’s core skills and play.
Enhancement of individual combat ability
Since we judged that focusing on individual battles could be somewhat difficult in a team battle environment,
we have made some improvements to supplement individual combat ability.
Character Balance
Maximus
Verdict! damage 300 → 330
Comment
When Maximus successfully suppresses an enemy,we have adjusted him so that he can finish the kill on his own,allowing him to become a more threatening presence even in individual combat.
Shifu
Thunder Stamp cooldown 9s → 8s
Thunder Stamp movement distance 3m → 4m
Thunder Stamp after-cast delay decreased
Dragon Kick cooldown 7s → 8s
Dragon Kick attack range increased by 40%
Dragon Kick after-cast delay decreased
Dragon Kick jump height decreased
Comment
We have made some improvements to Shifu’s control feel,and by reducing the after-cast delay,we aimed for this skill to serve more effectively in combo connectionsrather than being used only as a single move.
Eveleen
Time Dilation movement speed increased 25% → 40%
Tachyon Field shield amount 180 → 210
Comment
We aim to establish Eveleen as a hero who, based on explosive movement speed,can rapidly break through to the target point and push the frontline forward.
Additionally, we have slightly reduced the damage she takes during the breakthrough process,so that even when Eveleen accepts some degree of risk,she can still reach the target point and fulfill her role of dealing area damage.
Volf
[Charge] Flame On! damage 105 → 110
Comment
We expected Volf to pressure enemies with his Charge attack,pushing the frontline and forcing opponents to use their skills.
However, we judged that the current damage of the Charge attack was insufficient to fulfill that role in battle.
Therefore, through this adjustment,we aim to make Volf’s Charge attack more threatening,so that he can properly carry out his intended role on the battlefield.
Bernhardt
Death Pursuit damage increased 150 → 155
Death Pursuit movement distance increased 525 → 575
Rampaging Fury attack range (X-axis) 75 → 125
Rampaging Fury movement distance increased 180 → 360
Comment
Bernhardt is now ready to swallow the battlefield whole.Go on a rampage to your heart’s content.
Akira
Decimation damage 75 → 70
Dimensional Slash damage 75 → 70
Comment
Compared to other melee heroes, Akira has a clear advantage in seizing opportunitiesand performing them safely.
Based on this, Akira can easily create favorable situations,and we judged that such situations were occurring too frequently,causing considerable fatigue
Source
