Update log
Full Stoneshard update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Balance
- Store
Added enemies to Underground Workshops in the Bastions.
Added traps to locked side rooms in the Crypts.
Fixed the lighting level in the cave beneath the Plague Village.
Fixed the interaction between the Proselytes and the Brander’s pyres.
Fixed the issue with Young Trolls’ target switching when fighting both the player character and another target.
Fixed the incorrect use condition of Young Trolls’ “Earthshaking Strike”.
Fixed the Juggernaut using “Herald of Ruination” on empty tiles.
Various improvements to enemy pathfinding algorithms.
Improved target priority in situations where enemies assume a territorial posture or enter combat.
Fixed the bug with ammo counters when opening two quivers at the same time.
- Enemy AIimproved the use conditions for “Mighty Swing”, “Coup de Grace”, and “Cull the Weak”.
Fixed the softlock caused by talking to Verren during some Caravan events.
Fixed an error in recalculating the current capacity of water vessels when loading a save.
“Whirlwind” no longer targets allies with its secondary strikes.
Possibly fixed an error in health loss calculations after receiving a critical hit, which could cause the target to die prematurely.
Removed the option to unequip cursed gear (or gear from Severely Injured body parts) through the context menu.
Fixed the jitteriness of the Cursed Bell’s sprite when it uses its abilities.
- “Flea Market”fixed the bug where the introductory dialogue could trigger when talking to the wrong traders.
Removed the ability to refill the Axonian Lantern with candles.
Fixed the softlock that could occur when the character is caught by guards during the final turn of “Wormhole”.
Grimms and Zadok no longer take a sip from every bottle in your inventory.
Fixed the daggers’ innate Crit Efficiency bonus not having an effect when landing a critical hit.
Fixed the bug that allowed items to be dragged and dropped out of the inventory without spending a turn.
Fixed the bug with the Osbrook Blacksmith’s task that allowed turning in Militia Falchions.
Fixed the bug with enemies on the edge of the Vision range not counting as eligible targets for Electromancy spells.
Fixed the bug causing the player character’s collision to disappear when loading a save.
Source
