Update log
Full Stoneshard update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
MAIN ADDITIONS
Added a new side quest: “Peculiarities of the Brynnian Hunt”.
Added 2 new backpacks: Burglar Backpack and Trapper Backpack.
Added a new purse type: Belt Pouch.
Added 7 new pieces of gear: Raider Helmet (medium, T3) Fjall Hunter Helmet (light, T3) Knight Coif (light, T5) Berserker Bear Cowl (light, T5) Fledgling Mage Gloves (light, T2) Veteran Gloves (medium, T4) Guardsman Gloves (unique, medium, T5)
GAMEPLAY
Revisited the Diet Morale. Previously, the rate of Diet Morale decay could vary drastically depending on the hidden meal variety counter. After today’s patch, the decay rate is mostly static, only increasing with hunger - the penalty for insufficient meal variety is now applied directly to dishes themselves, visibly reducing the amount of Diet Morale replenished by them (potentially going into negatives).
Rebalanced the amount of Diet Morale replenished by dishes.
“Vomiting” now reduces Diet Morale.
Using Salt while cooking will now improve the dish’s Diet Morale.
Low non-Situational Morale and Sanity are now easier to replenish with corresponding activities, making the recovery from negative Psyche less arduous.
Significantly slowed down the decay rate of Lifestyle Sanity and reduced its gain from most sources, reducing the stat’s volatility.
Once per day, interacting with a “Fair” NPC will now replenish some Lifestyle Sanity.
Once per day, reading a new folio or a treatise will now replenish some Lifestyle Sanity.
Lowered the decay rate of Rest Morale and Sanity.
Killing enemies while affected by “Ancestors’ Gaze” will now replenish a small amount of Lifestyle Sanity.
The rate of Psyche states activation now depends on the overall Morale and Sanity, making the transition between positive and negative states more gradual. In other words, negative states will activate more slowly when Morale and Sanity are at 40% than when they are at 10%.
“Frenzy”: the forced movement now correctly targets the closest enemy rather than any nearby creature. The chances of forced movement and attacks increase each turn depending on missing Sanity, up to 5% per turn.
” Anxiety”: the chance to put a random Attack skill on a 1 turn cooldown now scales with missing Morale, increasing up to 50%.
“Panic”: replenishes [20% > 30%] Max Energy upon activation.
When cooking, the recipes requiring vegetables or mushrooms will prioritize using the latter. The “Bribing the Bailiff” quest now requires one ruby instead of two.
ECONOMY
The Foragers arriving during the “Bloom” Settlement Situation now have a chance to sell Honeycombs.
Slightly increased the amount of gold in Ol’ Tott’s possession.
The loot spawning on the storage room’s floor during the “Stolen Shipment” contract is now randomised.
Removed Commodity goods from the Fair Merchant’s stock.
Increased the amount of meat in the Brynn Butcher’s Stock.
Fixed the Brynn Alchemist refusing to buy rare herbs.
Folios now appear more frequently as loot.
The material of most circlets and diadems was changed to gold, silver, or gemstone (from metal or leather), which means they can now be repaired only by the Brynn Jeweler or Darrel, rather than with Repair Kits and armor scraps.
Added plates to Alda and Leif’s stock.
CARAVAN
Unlocking the “Local Informants” upgrade now instantly reveals the terrain around the Caravan Camp.
BALANCE
ARCANISTICS:
- “Dimensional Shift”added base damage and reduced the damage dealt for distance between targets, lowering the spell’s late game effectiveness while preserving its impact during the early game.
“Wormhole”: the spell is no longer modified by Bonus Range. The spell’s effect now also has an icon and a visible duration, which
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