In this update11
Full notes
Full Stone Rage update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Events
- Store
- Balance
- Performance
Stone Rage changes
Hello, Stone Ragers!
With Halloween right around the corner, we’re happy to announce another big content patch! We’ve been toiling away this month on bug fixes and new features that we can’t wait to get your feedback on.
While October has been heavily focused on Halloween content, finetuning our crafting system, and our new repair system, November will be all about animals! This will include implementing the core work necessary for playing as animals. We'll also be adding more diversity to spawned animals who will roam and live in the world of Stone Rage.
We have a lot planned to keep players engaged as we add even more features. The performance of Stone Rage has been great with reliable framerates and stable servers, now it's time to add content and make the game more unique in its own way. Head over to our roadmap and milestones to check out what we have planned for you in the coming months.
As always, we love to hear your suggestions and thoughts. Scroll down to the bottom to learn how to engage with us more! If you like what you see, help us get the word out. Everything helps!
To celebrate the new and upcoming changes, we will be hosting a key giveaway from now until mid-November! 50 keys will be handed out to members on our Discord. Come on over, enter to win, and stick around to find out how to join our QA-testers. Our dedicated QA-testers get the first crack at features in early-builds of the game.
To take part in the giveaway, follow these steps:
Go into the Key Giveaway channel
Post #StoneRage Giveaway and tell us how you plan to use your key!
We will be sending out game keys to 50 lucky winners
Feature Highlight:
Halloween Content
Join us for our first Halloween event! Don a spooky mask, indulge in some pumpkin decor and trick or treat your neighbors! Demand their materials for your repairs and upkeep, rob 'em blind if they say no! We won't tell anyone.
These Halloween items are permanent, enjoy them year-round!
Added Scarecrow Mask
Added 3x Pumpkin Masks
Added Pumpkin Plantation
Added Pumpkin gatherables
Added 2x Pumpkin Lightpoles
Added Entelodont Outfit (Mask, Torso, Pants, Gloves)
Neanderthal Species
We are especially excited to announce the release of playable Neanderthals! For now, only the male is available and they are only different from humans visually. We will be adding strengths and weaknesses to the difference species over time. Hop in and try him out! He may look like a tank, but is very friendly. At least when he's not swinging a club.
Added Neanderthal Male Character
Teaming via Armbands
New armbands show off your team mate status. Maybe your friends won't shoot you, now! Maybe.
Added 4x colored armbands
Repair Desk & Repair Construction System
The modification tool now has a repair function. Thwart your enemies and hold of a siege by repairing your structures! The repair desk can now also repair tools.
Added repair system to construction
Added repair desk allowing to repair tools and weapons
Crafting Additions
The crafting system has received some polish for use and clarity.
Added history craft (top left corner)
Added stack crafting possibility
Added variant craft to allow craft same item with different recipes
New Items
New options in crafting now allow you to further breakdown basic materials. These items will be used more intuitively in existing recipes and repair costs.
Added small materials (chopped wood, small sticks, obsidian flakes)
Added large bandage
Added pumpkins
Added Wilson placeable
Added new palisade log placeable
Added cloth package for dropped clothing-items
Added small crate for dropped placeable-items
Added finebow
Added new axe heads to craft
Added chamber tomb as placeable
Added wood target as placeable
Local Chat
We have finally added a chat which allows you to communicate with nearby players only. You can now cycle through Local, Global, and All chat. With the chat window active, use tab to switch. VOIP is currently undergoing thorough inhouse testing before being implemented.
Daze Effect
As ongoing experiment all projectiles (arrows, spears) now apply 3 seconds of Daze effect to any character was hit by the projectile..
Daze effect reducing movement speed by 35% while active. Daze effects do not stack and only one daze effect can be active at same time!
Full Patch Log:
Additions
added swim up with space code
added components crafting category
added discord to mainmenu
added animal fat as fuel for -> brazier, torchpole and campfire- added error logs which will stop the server if construction load or spawn failed (to identifiy vanishing constructions problem)
added large bandage item
added select race icons for spawning
added cloth package to all dropped clothing items
implemented local and global chat
local chat sent only for players in range (25meter approx)
added new respawn point in savannah
added new axe heads
added seeds to pumpkin farming
added chamber tomb to placeable item
added new palisade part as placeable
added wilson as craftable and placeable item
added woodtarget as craftable and placeable item
networking changes in crafting
fast crafting now works properly
Changes/Fixes
fixed fps view rendering issue
fixed possible dupe issue
fixed water reservoir visual issue (now water level is visible)
fixed vanishing door issue when door placed with huts
fixed decay station now doesnt start decaying immediatly and using "2 day" rule as well
fixed torch durability
drinking from reservoir now doesnt overfill the character
human female is disabled and not selectable anymore
possible tree palm collision fix
modified crafting ui for better fit on screen
deactivate remote actor if character dies
updated credits list with donators
fixed invisible rock on map
fire arrow use now obsidian flakes instead of obsidian
reduction and performance improvement on textures
crafting system now able to handle multiple recipes
chimney now also uses fuel chopped wood and animal fat
fixed Material assignments on crafting bench 01
recipe is only auto selected when the player has enough resources
autoselect now correctly selects the first available recipe
crafting queues are now stackable
refactor weapon / inventory code
repair desk now interactable only by owner if repair task started
amount indicator on the crafting timer icon
changed font on craft tooltip to fix missing font-elements
fixed several pickup issue
reduced roughness on some clothing items
repair system now allows partial repair
updated hut and hut doors phys material
updated crafting db with several changes to small materials
added multiple craft options to introduce more variants of similar crafts
refactored crafting queue, now fully server side and handled via replication
mammoth and sabertooth health increased
buffed cordage craft output (doubled)
cordage more like a small material now (adapt to new repair system)
increased stack sizes for small materials to 100 (hammerstones, obs. flakes, small sticks, chopped wood)
increased run speed of deer (620 to 630)
increased process timer for sulphur, liquid mud and rawhide
condition loss updates for pickaxes and axes
fixed UMG widgets with unique texts (now general texts)
fixed condition loss on crude axe (was too fast broken)
updated stack sizes for some missing small materials (teeth, seeds, etc.)
updated panderosa trees outcome to crude axe (reduced a bit)
in case of no upkeep and no repair cost, the construction is now unrepairable
refactored character death now event is broadcasted instead of direct calls and controller is now able to possess new character and death event still works from the old character
ui now destroy human hud if new character is possessed and it is not human
insulation equipment update
rotated boxes to face front upon placing
fixed lods, collisions on several SM's
character now switching to meditate state when playing as animal
fixed apply damage issues for animals
improved FPS camera angle for human and neander
fixed rotation placement for: shelf, repairdesk, claimsign, dryingrack, oven
added new drop-small-bag with diff color for interactables
fixed player save bug
fixed interaction ui stuck issue
fixed body temperature calculation issues
fixed post process effect was not removed properly when character die
all projectiles now apply 3 second of daze effect and reducing movement speed by 35% for 3 seconds
added new small crate for drop world-item
updated stamina loss when running for n/h male
reduced sfx volume for bandaging
Roadmap and Suggestions
Many of you have contributed heavily over on our Discord and a ton of your suggestions have made it on to our Trello. We hope that you will continue to provide us with your thoughts as we move forward. If you’re not on our Discord, we encourage you to join!
Social Media Links: Discord: https://discord.gg/4HBXU7k SR Website: https://stoneragegame.com/ Twitter: https://twitter.com/mountainwheel Instagram: https://www.instagram.com/stone.rage/ Facebook: https://www.facebook.com/StoneRage/ YouTube: https://www.youtube.com/user/MountainwheelGames Twitch: https://www.twitch.tv/stone_rage/
All the best, Thank you for all your support and love! Marco Muellner, Project Lead Stone Rage
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