In this update13
Full notes
Full Stone Rage update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- UI and audio
- Fixes
- Performance
Stone Rage changes
Hello Stone Ragers!
We have been out on Early-Access since August 29th now and we have added quite a lot of content over the last few months and with this big patch we are introducing our USP to the game. Which is the summoning of animals via totems and being able to control and play as deadly creatures such as the saber-toothed tiger or the mighty mammoth. What do you need in order to play an animal in the world of Stone Rage?
First of all you'll need to set foot into the world and perhaps build your shelter somewhere safe from intruders. Craft your totems and stone circles and place them close to each other and then gather the needed ingredients to summon an animal and to shape-shift into the beast. We have added several abilities and game balance preventions tied to stamina to prevent overpowered animals. You're not invincible while playing as an animal! You can still die so make sure to defend yourself beforehand. Playing as animal tied to a certain time limit. If that expires, your animal will disappear and you return to your human form. You can break the link early. In this case, your animal will enter a sleep state and you can control your human character.If your animal is dead, you will have to summon a new animal and add new ingredients to the totem again. As for the female human character. We'll add her with our next upcoming patch! She needed some more polish.
This is our first introduction of our playable animals. Expect a lot more in the future updates. We heavily rely on players feedback and we would like to ask you to give us feedback on our discord channels so we continue to fix and improve our systems! Also by sharing the word about Stone Rage you tremendously help us out and the development.
Feature Highlight:
Control and play animals
Totems and Stone Circle needed to summon your animal
Introducing AI Kelenken
Redwood biome
Palisade models
Tipi hut
Character Texture Pass
New underwear (for censoring) model introduced with next patch.
Full Patch Log 0.3.5:
Additions
Added sabertooth and mammoth as playable animals
Added Stone Circle to summon animals
Added totem mechanics
Added ability system for animals
Added new aggressive AI animal Kelenken to our world
Added new beginner tutorials
Added new redwood biome
Added new POI system
Added new IK solution
Added OST to ingame-play
Added damage camera effects
Added starter items upon spawn: biface and hammerstone tool
Added entire new footstep sounds and new gore/blood sfx
Added new palisade models and gate (gate: very wip)
Added new farmable items on the map (indrico, bones, skulls)
Added new items with kelenken drop: feathers
Added new tipi hut
Added new craft category: Totems
Added patch notes on main menu leading to steam news hub
Fixes
Updated and fixed several game balance issues
Updated characters textures
Changed spawn locations again and moved to forests
Changed mammoths AI behaviour to aggressive!
No construction restriction on the small island anymore
Nerfed animal drop when farming
Fixed several rock collisions
Updated character thirst, hunger and stamina stats
Edited several UI icons (totems, etc.)
Updated AI volumes and navmesh to increase animal spawns in forests, etc.
Moved blocking volumes, expanding regions a bit more
Fixed hut destructions (wrong mesh bug)
Demolished destructible actors not blowing up like a nucler bomb anymore
Fixed AOE damage
Added snow tree bark for our upcoming snowy regions
Further preparations for the snow biome
Fixed/improved birches upon cutting (collision issues)
Fixed an issue where the crafting panel would sometimes show the ingredient color incorrectly
Added and updated new footsteps impacts for character and animal
Updated lots of audio and sound effects in our world
Better sound cues for sabertooth attacks
Redwoods trees drop redwood log now (no big usage yet)
Fixed inventory tooltip now properly removed when not needed
Fixed repair desk ui overlap issue
Fixed character body temperature now saves and loads correctly
Updated bandage output
Fixed Main Menu Music looping now
Updated HowToPlay tutorial
Fixed bow-release sound effects
AI animals don't use any idle state anymore
Updated credits
Fixed possible server crashes
Wipe info!
All servers will be wiped because of monthly content update! We only wipe monthly, unless some gamebreaking bugs occur which forces us to wipe again. Monthly wipes with forced patches are mandatory.
Follow us on Youtube for more work-in-progress footage.
Roadmap and Suggestions
Many of you have contributed heavily over on our Discord and a ton of your suggestions have made it on to our Trello. We hope that you will continue to provide us with your thoughts as we move forward. If you’re not on our Discord, we encourage you to join!
Support
Patreon: https://www.patreon.com/mountainwheelgames We are an independent small studio of 7 developers. We made a PATREON page and we allow patreon contributions from anyone who wants to further support us and the development of Stone Rage. All the funds will directly go to the developers who are working extremly hard on Stone Rage. This will tremendously help with putting more time into the game since we all have still fulltime jobs next to Stone Rage. Every penny helps us to get closer to finishing "Stone Rage"! Thank you!
Social Media Links: Discord: https://discord.gg/4HBXU7k Twitter: https://twitter.com/mountainwheel Instagram: https://www.instagram.com/stone.rage/ Facebook: https://www.facebook.com/StoneRage/ YouTube: https://www.youtube.com/user/MountainwheelGames Twitch: https://www.twitch.tv/stone_rage/ SR Website: https://stoneragegame.com/
All the best, Thank you for all your support and love! Marco Muellner, Project Lead Stone Rage
Source
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