In this update3
Full notes
Full Steve's Warehouse: Physics. Roguelike. Chaos. update
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What changed
- Gameplay
- UI and audio
- Balance
Steve's Warehouse: Physics. Roguelike. Chaos. changes
This update mainly focuses on balancing and improving the quality of life.
Major changes:
Whale effect changed: The whale now has 7 different effects including 4 available in the demo
Black hole and Whale effect are unchanged
New effect: Eating heart for more lives!
New effect: Eating coins for more gold!
The passive effect has been improved and moved to the full game
Tooltips greatly improved: Text has been harmonized, fruits show which animal eats them, the text is now displayed on multiple lines, and important elements are in bold. Also, they can't go out of the screen.
Rarity draw changed
The rarity of the object shown in the shop will now increase with a round instead of being a fixed chance. This means you won't be able to find a 10-cost object.
Detail
Medal system reworked: Winning the game is not mandatory to unlock a medal, but only one medal can be unlocked per game. This affect a bit the demo by making the Capitalism medal easier to get.
Balancing:
Coin only now gives 1 gold and is slightly bigger (visuals are incoming)
The bike wheel is way bigger. (visuals are incoming) Dev comment: The bike wheel was way too strong, and was a bit too game-breaking, while the item still allowed for game-breaking moments, it will become a bit more situational.
Fruits and Animals give more points
Score has been harmonized between different families to follow a similar curve. Also, the information about the value of the families has been erased to not incentivize as much to play one family over another.
Watermelon now gives 2 hearts
Fruits values when eaten are a bit higher for lower fruits
Black hole value changed: from 1/3/5/10/ 40/100 /500 to 1/3/5/10/ 50/150 /500
Deleting all objects is not a strategy anymore, giving Red Wheels instead of Bike wheels and normal Wheels.
Bug fixes and small improvements:
Only one object will ever be deleted even if objects override each other. The game will now delete the object which is closer to the mouse
Some typos in English and French.
Tooltips will always be readable. Also, the time before they show up has been slightly increase +100ms
An arrow has been added to the tutorial to showcase which (?) to hover
Weird save/load bug has been erased
Heart will become a counter if you have more than 8 hearts
Source
Changelog.gg summarizes and formats this update. How we read updates.
