In this update15
Full notes
Full Sternly Worded Adventures update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- Balance
- UI and audio
- Store
Sternly Worded Adventures changes
This update mostly adds polish and fixes, but quite heavily affects ! tiles; improving their visual distinction and effects, changing how the function mid-turn, and adding new variants.
V51.2
Fixed another intro-quote related crash due to it trying to affect the text based on the character traits before the character has been fully defined.
Fixed the total stats failing to correctly collate per-class stats and attributing everything to the adventurer.
Added more intro quotes.
V51.1
Fixed a syntax error in the intro quotes that caused a crash on starting a new game from fresh.
V51
Steam
Updated to Steamworks 1.64 and Luasteam 5.0.
Added/fixed Steamworks integration for OSX.
Overworld
Added more intro quotes, and allowed classes with specific intro quotes a lower chance to roll the generic quotes.
Fixed a crash on resolving a hidden path event from a village.
Fixed the combat at the anomaly being considered at the threshold for completion without having dealt with the final boss.
Fixed eulogies not deleting the main save.
Inventory
Fixed a crash if you try to use an item that needs to be used on the tiles tab from the consumables tab.
UI
Added a debug menu to the options screen, visible only in debug mode.
Added a button on the awards screen to show only unearned.
Added info orbs to the platform dependant options to explain why they are disabled.
Mild garbage optimisation of colour sliders.
Tiles
Exclamation mark and number tiles now have red text and glow/pulsate to make them more distinguishable in situations with non-default versions of those instead of, in the bomb case, (ab)using the hover effect.
Exclamation mark and number tiles now only fall off your board once after the start of your turn, instead of at any point during your turn.
Added new !!, !!!, and !!!! tiles.
In situations where tile material and tile ligature have tooltips associated with them and no combined tooltip it now prioritises giving the ligature tooltip.
Combat
Optimised and mildly functionally changed by only checking for tiles to fall off after the start of the turn instead of every frame during. This most notably affects things that can produce ! during your turn such as cookies, buffing their interaction with milk, but nerfing their interaction with the wild ruby, and also allows the multi-! tiles to function.
Combat UI
Changed the background of the attacks on the character info segments into a blade to better differentiate sections.
Fixed the hit-circle while drag-selecting tiles between columns on 'hexagonal' boards having the same vertical offset as the previous selected tile's column.
Sprites
Added a died-from-status animation for slimes.
The potions in potion slimes now visually use the shop shelf texture of the item they'll drop rather than one of 3 specific graphics, and is more dynamic.
Tweaked some of the shadows and highlights on slimes.
Enemies
Fixed and restored the intended 'stand up' animation of boss saplings, which was found to be broken and disabled prior to release.
Boss spiders now alternate between giving ! tiles and combinations of multi-! tiles.
Boss treant saplings now inflict !! tiles instead of ! tiles.
Potion slime drops and aciniform cocoon drops are now pulled from a drop table rather than hard coded.
Items
Antiserum now also removes a ! from multi-! tiles.
The dreamcatcher now affects tiles with any number of !.
The mindfog dagger now counts number of !'s, not ! tiles.
Added a flavour text quote to for the mindfog daggers almanac page.
Modding
Event screen logs no longer list options that are visible but not selectable.
Mild internal rework for how some tile types handle their textures.
The different 'Anomaly cleared!' stats screen is now controlled by the combat scenario rather than hard coded.
Achievements
Fixed blood altars counting as shrines for the 'crowded statue' achievement.
Fixed arriving at a burned forest spider nest counting as you clearing all the spider nests for the 'nope' achievement.
Source
Changelog.gg summarizes and formats this update. How we read updates.
