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Steam News11 February 20251y ago

DEV NEWS: Step into the Abyss - story teaser

The first month of 2025 has come to an end, and we are gradually moving away from the holiday season and diving into productive work.

Full notes

Full Step into the Abyss update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes0 removals
  • Events
  • UI and audio
  • Gameplay
changedThe first month of 2025 has come to an end, and we are gradually moving away from the holiday season and diving into productive work.
addedIn our New Year’s post, we already mentioned that we are transitioning to a new phase—integrating new systems to replace the old ones that were breaking the game. While this process is relatively simple in concept, it is incredibly time-consuming and monotonous. Right now, we are in the thick of it. Additionally, our artist has slightly reworked the design and appearance of the dialogue interface to better align with the overall visual style of the game.
changedAnd yes, of course, we have something to share with you. Today, we’ll show you a small snippet from the opening cutscene, offering a brief glimpse into the past of our protagonist, Chris Mori. Let me emphasize once again—this is just a tiny piece of the bigger picture, meant to introduce the player to the story. At the same time, it gives a partial preview of the updated interface.
addedOne more small, not particularly significant, but still pleasant update: while part of our team was focused on integrating the new system into the game's backend, another part was working on updating our website, which will be launching in just a few days. It may not be the most critical update, but it reflects our commitment and the seriousness of our plans.

Step into the Abyss changes

changedThe first month of 2025 has come to an end, and we are gradually moving away from the holiday season and diving into productive work.
addedIn our New Year’s post, we already mentioned that we are transitioning to a new phase—integrating new systems to replace the old ones that were breaking the game. While this process is relatively simple in concept, it is incredibly time-consuming and monotonous. Right now, we are in the thick of it. Additionally, our artist has slightly reworked the design and appearance of the dialogue interface to better align with the overall visual style of the game.
changedAnd yes, of course, we have something to share with you. Today, we’ll show you a small snippet from the opening cutscene, offering a brief glimpse into the past of our protagonist, Chris Mori. Let me emphasize once again—this is just a tiny piece of the bigger picture, meant to introduce the player to the story. At the same time, it gives a partial preview of the updated interface.
addedOne more small, not particularly significant, but still pleasant update: while part of our team was focused on integrating the new system into the game's backend, another part was working on updating our website, which will be launching in just a few days. It may not be the most critical update, but it reflects our commitment and the seriousness of our plans.

The first month of 2025 has come to an end, and we are gradually moving away from the holiday season and diving into productive work.

In our New Year’s post, we already mentioned that we are transitioning to a new phase—integrating new systems to replace the old ones that were breaking the game. While this process is relatively simple in concept, it is incredibly time-consuming and monotonous. Right now, we are in the thick of it. Additionally, our artist has slightly reworked the design and appearance of the dialogue interface to better align with the overall visual style of the game.

And yes, of course, we have something to share with you. Today, we’ll show you a small snippet from the opening cutscene, offering a brief glimpse into the past of our protagonist, Chris Mori. Let me emphasize once again—this is just a tiny piece of the bigger picture, meant to introduce the player to the story. At the same time, it gives a partial preview of the updated interface.

One more small, not particularly significant, but still pleasant update: while part of our team was focused on integrating the new system into the game's backend, another part was working on updating our website, which will be launching in just a few days. It may not be the most critical update, but it reflects our commitment and the seriousness of our plans.

«I remember the day when the Emperor's troops first marched through the city in a triumphant parade. Back then, we had no idea where the world was heading.» Notes of an unknown journalist.

Source

Steam News / 11 February 2025

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