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Steam News20 August 20241y ago

Demonstration of the Dialogue System - Step into the Abyss

We've been thinking, and we realized that we've been showing you a lot of screenshots but very few video demonstrations of what we're working on.

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Full Step into the Abyss update

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What changed

0 fixes0 additions3 changes0 removals
  • UI and audio
  • Gameplay
changedWe've been thinking, and we realized that we've been showing you a lot of screenshots but very few video demonstrations of what we're working on. Today, we want to correct this oversight and, following up on our previous demonstration of the dialogue system interface, show it to you in full on video. This is just a small, insignificant snippet of one of the many dialogues you'll encounter in the game.
changedToday, besides the usual updates on what we're working on and what we're ready to show, we’d like to share with you a bit more openly. Step into the Abyss is the first game for our team and our first experience in developing a complete and finished game, which is why we’ve had to delay the release a few times and decided to rework some aspects that seemed like great solutions on paper. And even though this path is thorny and challenging, we are getting better every day, overcoming difficulties, learning, and, most importantly, gaining confidence in our game idea and choices. To give you an idea of how challenging this process is for a team of four, the video you’re seeing was developed, polished, and fine-tuned over a little more than a month. But this process is what brings us all joy.
changedWe decided to share with you this openly because we’re almost ready to show you even more gameplay from Step into the Abyss, as work on the demo version is in full swing, although we’re still fixing some rough edges. Very soon, we’ll be ready to show you more gameplay and announce the much-anticipated date when you can get your hands on Step into the Abyss and dive into the story of Detective Chris Mori.

Step into the Abyss changes

changedWe've been thinking, and we realized that we've been showing you a lot of screenshots but very few video demonstrations of what we're working on. Today, we want to correct this oversight and, following up on our previous demonstration of the dialogue system interface, show it to you in full on video. This is just a small, insignificant snippet of one of the many dialogues you'll encounter in the game.
changedToday, besides the usual updates on what we're working on and what we're ready to show, we’d like to share with you a bit more openly. Step into the Abyss is the first game for our team and our first experience in developing a complete and finished game, which is why we’ve had to delay the release a few times and decided to rework some aspects that seemed like great solutions on paper. And even though this path is thorny and challenging, we are getting better every day, overcoming difficulties, learning, and, most importantly, gaining confidence in our game idea and choices. To give you an idea of how challenging this process is for a team of four, the video you’re seeing was developed, polished, and fine-tuned over a little more than a month. But this process is what brings us all joy.
changedWe decided to share with you this openly because we’re almost ready to show you even more gameplay from Step into the Abyss, as work on the demo version is in full swing, although we’re still fixing some rough edges. Very soon, we’ll be ready to show you more gameplay and announce the much-anticipated date when you can get your hands on Step into the Abyss and dive into the story of Detective Chris Mori.

We've been thinking, and we realized that we've been showing you a lot of screenshots but very few video demonstrations of what we're working on. Today, we want to correct this oversight and, following up on our previous demonstration of the dialogue system interface, show it to you in full on video. This is just a small, insignificant snippet of one of the many dialogues you'll encounter in the game.

Today, besides the usual updates on what we're working on and what we're ready to show, we’d like to share with you a bit more openly. Step into the Abyss is the first game for our team and our first experience in developing a complete and finished game, which is why we’ve had to delay the release a few times and decided to rework some aspects that seemed like great solutions on paper. And even though this path is thorny and challenging, we are getting better every day, overcoming difficulties, learning, and, most importantly, gaining confidence in our game idea and choices. To give you an idea of how challenging this process is for a team of four, the video you’re seeing was developed, polished, and fine-tuned over a little more than a month. But this process is what brings us all joy.

We decided to share with you this openly because we’re almost ready to show you even more gameplay from Step into the Abyss, as work on the demo version is in full swing, although we’re still fixing some rough edges. Very soon, we’ll be ready to show you more gameplay and announce the much-anticipated date when you can get your hands on Step into the Abyss and dive into the story of Detective Chris Mori.

Source

Steam News / 20 August 2024

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