Full notes
Full Stellar Warfare update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
Stellar Warfare changes
Time for another update! Among other things we have:
Added a campaign intermezzo mission (two more coming)
Improved direct control controls
Improved various GUI elements
Fixed bugs reported by the community
Fixed bugs related to the save/load functionality
Polished a bunch of planets and other system elements
Designed a new mission full of temporary weapons, modules, planets and enemies
Along with the above we've looked into localization since that has been often requested as well and we might do something with that in the near future.
Share your ideas! We also want to give you guys the opportunity to contribute to the project by sharing your ideas. Feel free to make a community post on the discussion boards with the title prefixed with 'Idea:' + your idea. You can then share your ideas for new ships, missions, weapons or modules. We'll go over each of the submissions there and see if we can pick up an idea or two and implement those for you guys.
More coming, cheers!
Source
Changelog.gg summarizes and formats this update. How we read updates.
