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Steam News2 April 20242y ago

Infinite waves are here!

An often requested feature was infinite waves for the wave defense game mode. We've had to brainstorm a bit on how to best implement it, but I think we found a good solution.

Full notes

Full Stellar Warfare update

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What changed

1 fix13 additions6 changes0 removals
  • Balance
  • Gameplay
addedAn often requested feature was infinite waves for the wave defense game mode. We've had to brainstorm a bit on how to best implement it, but I think we found a good solution. You can now toggle the infinite waves checkbox in the wave survival setup menu. Instead of 1 big boss after 10 waves you now get a mini-boss assault-platform that attacks you every fifth wave! They have long range weaponry but aren't especially tanky... Their damage output is serious though!
addedAdded the multi-ion beamweapon
addedAdding a techfrigate with built in self-repair and 4 module slots
fixedFixed randomizer error preventing type B to be spawn.
addedAdded the Support Platform wave miniboss
addedAdded the Support Platform type B wave miniboss

Stellar Warfare changes

addedAn often requested feature was infinite waves for the wave defense game mode. We've had to brainstorm a bit on how to best implement it, but I think we found a good solution. You can now toggle the infinite waves checkbox in the wave survival setup menu. Instead of 1 big boss after 10 waves you now get a mini-boss assault-platform that attacks you every fifth wave! They have long range weaponry but aren't especially tanky... Their damage output is serious though!
addedAdded the multi-ion beamweapon
addedAdding a techfrigate with built in self-repair and 4 module slots
fixedFixed randomizer error preventing type B to be spawn.
addedAdded the Support Platform wave miniboss

An often requested feature was infinite waves for the wave defense game mode. We've had to brainstorm a bit on how to best implement it, but I think we found a good solution. You can now toggle the infinite waves checkbox in the wave survival setup menu. Instead of 1 big boss after 10 waves you now get a mini-boss assault-platform that attacks you every fifth wave! They have long range weaponry but aren't especially tanky... Their damage output is serious though!

In addition to that we did the following:

  • Added the multi-ion beamweapon

  • Adding a techfrigate with built in self-repair and 4 module slots

  • SAVE/LOAD support in all Single Player game modes

  • Fixed randomizer error preventing type B to be spawn.

  • Added the Support Platform wave miniboss

  • Added the Support Platform type B wave miniboss

  • Improved the visuals for several menus

  • Updated the visuals of the scorescreen

  • Updated the splashscreen

  • Added the Box Attack functionality so that people can try it out to multi-select

  • Tweaked shield visuals and shield impact visuals

  • Doubled the size of Zabu Repairs in Battle Royale

  • Updated score screen functionality

  • In battle royale you can now 'order' ships before the game starts from the multiplayer menu

  • Fleet loadouts now can be switched without visiting the fleet editor (multiplayer lobbies only for now).

  • In Battle Royale mode you now will be able to pick your starting fleet

  • Your starting funds in BR will be 3600/3600 minus the cost of your spawned fleet.

  • If you won't select any starting ship - game will spawn first ship in your loadout

I've also decided to experiment with some more engine variations. You can see those changes below:

The following ships now have Green Engine Flames:

  • Frigate

  • Raider

  • Towerer

The following ships now have Yellow/orange Engine Flames:

  • Bee

The following ships now have Purple Engine Flames:

  • Colony

  • Nest

The following ships now have Teal engine flames:

  • Fish

  • Hammerer

  • Flint

The following ships now have Red engine flames:

  • Ant

Wrapup That's it for this update! There's a few things we still want to improve upon and we will gradually add those as well. May you be safeguarded from The Light. See you in space!

Source

Steam News / 2 April 2024

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