Full notes
Full Stellar Warfare update
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What changed
- Balance
- Gameplay
Stellar Warfare changes
An often requested feature was infinite waves for the wave defense game mode. We've had to brainstorm a bit on how to best implement it, but I think we found a good solution. You can now toggle the infinite waves checkbox in the wave survival setup menu. Instead of 1 big boss after 10 waves you now get a mini-boss assault-platform that attacks you every fifth wave! They have long range weaponry but aren't especially tanky... Their damage output is serious though!
In addition to that we did the following:
Added the multi-ion beamweapon
Adding a techfrigate with built in self-repair and 4 module slots
SAVE/LOAD support in all Single Player game modes
Fixed randomizer error preventing type B to be spawn.
Added the Support Platform wave miniboss
Added the Support Platform type B wave miniboss
Improved the visuals for several menus
Updated the visuals of the scorescreen
Updated the splashscreen
Added the Box Attack functionality so that people can try it out to multi-select
Tweaked shield visuals and shield impact visuals
Doubled the size of Zabu Repairs in Battle Royale
Updated score screen functionality
In battle royale you can now 'order' ships before the game starts from the multiplayer menu
Fleet loadouts now can be switched without visiting the fleet editor (multiplayer lobbies only for now).
In Battle Royale mode you now will be able to pick your starting fleet
Your starting funds in BR will be 3600/3600 minus the cost of your spawned fleet.
If you won't select any starting ship - game will spawn first ship in your loadout
I've also decided to experiment with some more engine variations. You can see those changes below:
The following ships now have Green Engine Flames:
Frigate
Raider
Towerer
The following ships now have Yellow/orange Engine Flames:
Bee
The following ships now have Purple Engine Flames:
Colony
Nest
The following ships now have Teal engine flames:
Fish
Hammerer
Flint
The following ships now have Red engine flames:
Ant
Wrapup That's it for this update! There's a few things we still want to improve upon and we will gradually add those as well. May you be safeguarded from The Light. See you in space!
Source
Changelog.gg summarizes and formats this update. How we read updates.
