Update archive
Latest Stellar Warfare updates
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Major update! New computer opponents and automation options!
Brand new Computer Opponents for Skirmish New computer controlled players (“Bots” / “CPU Players”) are now available in both Single Player and Multiplayer Skirmish modes. Players can add bots to their own team or fight…
New AI coming as well as lobby selections
Right now we are working on various tools to allow for map selection, lobby setup, multiple CPU opponents, shipyard spawn point setting and a whole bunch of other things. Just wanted to show a video of that to you guys…
Major Gameplay Update – Full 3D Fleet Control
Major Gameplay Update – Full 3D Fleet Control A Major Milestone for Stellar Warfare This update represents one of the largest gameplay overhauls so far for Stellar Warfare. Over the past months we have rebuilt the camer…
Winter Sale & Updated Height system, Object Density and new AI preparations
Hey everyone! Here’s a quick rundown of what we’ve been working on recently. This update focuses mainly on performance optimizations, UI fixes, and continued progress on co-op, even if some features are temporarily bein…
Loud intro fix + skip intro button
After someone told me the skip intro button didn't work I went and investigated. Actually a few things were unset for some reason, and I've managed to fix it. The intro video is loud in any case. So I've now set the vol…
🛠️ Devlog Update – New Bulwark Variant + Resolution Fixes!
Dear Admirals, We’ve got a quick but solid update for you today, featuring a new unit variant and an important quality-of-life fix for players with high refresh rate monitors. 🔧 New Unit: Bulwark Type B Say hello to Bu…
AI Tweak, audio enhancement
Gameplay Updates - AI Skirmish Behavior Improved - AI ships in skirmish now spawn properly with the correct orientation from the shipyard Audio Enhancements - Loot discovery feedback reward sound added. Added a new soun…
Small Patch Update and Upcoming Major Update news.
Hello, space fleet Admirals! While we’re hard at work on a larger update, we’ve accumulated a number of smaller fixes and improvements that we know many of you would prefer to see sooner rather than later. So, we’re rol…
Localisation Update Patch Notes
Greetings, players! In order to avoid spamming your library and store feeds with a lot of smaller patch notes, we decided to compile everything changed since January 17th into this update post. Have a nice read, and enj…
Big language update, insights & Steam RTS fest
Commanders, As we gear up for the Steam RTS Fest, we’re thrilled to bring you one of Stellar Warfare’s most international and community driven updates yet! Here’s everything you need to know about the latest changes lau…
Happy Hour drop rates & balance patch!
We're currently working on adding various languages to Stellar Warfare. In the meantime we felt like a balance patch was well overdue as well as some other changes. We fixed a bug in the fleet editor causing an overload…
Skirmish saves hotfix
Fixed a rare bug preventing some players from saving their games in Skirmish and some Campaign missions. Stopped most in-game hotkeys from triggering while players were typing in a save file name.
Fixed objectives no longer being displayed in the tutorial
The adding of the 2.5 campaign mission caused objectives in the tutorial to no longer show up. That is now fixed as well as some other minor fixes.
Intermezzo campaign mission + direct control improvements
Time for another update! Among other things we have: Added a campaign intermezzo mission (two more coming) Improved direct control controls Improved various GUI elements Fixed bugs reported by the community Fixed bugs r…
Infinite waves are here!
An often requested feature was infinite waves for the wave defense game mode. We've had to brainstorm a bit on how to best implement it, but I think we found a good solution. You can now toggle the infinite waves checkb…
Labour of Love nomination
Dear Stellar Warfare Community, It's been an incredible journey, and we've reached a milestone worth celebrating! Stellar Warfare has been my passion project for the past four years, and the dedication and love poured i…
Major update: 3D fleet maneuvers, superweapon, modding
Space maneuvers Big update time! There have been a few cases in which I've had the feedback that the current battles look a bit static. The effects are nice, but the ships weren't really moving during combat. This updat…
Campaign select and Deathdealer
All current missions are now visible in campaign selection, even if you can't play them yet Missions you haven't unlocked yet by completing the previous mission are now greyed out Changed 'Work in progress' to 'More to…
Fleet loadouts beta and small fixes
This small update features the beta version of the highly requested Fleet Loadout feature, minor bug fixes, and a new ship chassis. Fleet loadout save/load I've got help from Kial, a developer enthusiast who was able to…
Fixed stretched menu
The new main menu didn't scale well with ultrawide monitors. This made the entire main menu look stretched. This now has a fix for it, but this also isn't ideal just yet. We're looking into various options to fix this.…
