Update log
Full Stellar Warfare update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Fixes
- Gameplay
We're currently working on adding various languages to Stellar Warfare. In the meantime we felt like a balance patch was well overdue as well as some other changes.
We fixed a bug in the fleet editor causing an overload of brightness, making the entire scene blinding when rotating certain ships engine trails. That is now fixed.
We added a 'Happy Hour' 3x per day, in which the drop rate is up to 3x higher! This should help those of you who don't have a lot of time to play to have specific moments in which this is a little easier.
The following ships and weapons have been updated:
Ships: Type-D Health 1300 to 1500
Hive Changed health from 4400 to 4600
Stinger Changed health from 80 to 90
Weapons: Auto Brawler Damage changed from 22 to 28
Azauri MK2 Damage changed from 72 to 80
Buckshot Damage changed from 24 to 29
Double Barrel Xati Damage changed from 32 to 40
Duo Cannon Damage changed from 32 to 40
Ion Cannon Damage changed from 78 to 86
Medium Cannon Damage changed from 20 to 25
Mini Cannon Damage changed from 28 to 35
Multi-ion Damage changed from 20 to 24
Plasma Repeater Damage changed from 12 to 15
Rail Artillery Damage changed from 6 to 9
Railcannon Damage changed from 12 to 15
Railgun Damage changed from 24 to 28
Raquor Damage changed from 7 to 9
Repeater Barreler Damage changed from 8 to 7
Repeater Cannon Damage changed from 12 to 10
Repressor MKII Damage changed from 16 to 20
Repressor Damage changed from 8 to 12
Sarkuth Damage changed from 4 to 6
Tiamat Damage changed from 60 to 75
Wrecker Damage changed from 20 to 25
Weldcannon Damage changed from 90 to 100
Modules: Mirror Optics Speed debuff increased from -10 percent to -15 percent Range bonus increased from 7.5 percent to 10 percent
See you on the battlefield!
Source
