Stellar Warfare
Steam News 10 November 20241y ago

Happy Hour drop rates & balance patch!

We're currently working on adding various languages to Stellar Warfare. In the meantime we felt like a balance patch was well overdue as well as some other changes. We fixed a bug in the fleet editor causing an overload…

Update log

Full Stellar Warfare update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix1 addition28 changes0 removals
  • Balance
  • Fixes
  • Gameplay
changedWe're currently working on adding various languages to Stellar Warfare. In the meantime we felt like a balance patch was well overdue as well as some other changes.
fixedWe fixed a bug in the fleet editor causing an overload of brightness, making the entire scene blinding when rotating certain ships engine trails. That is now fixed.
addedWe added a 'Happy Hour' 3x per day, in which the drop rate is up to 3x higher! This should help those of you who don't have a lot of time to play to have specific moments in which this is a little easier.
changedThe following ships and weapons have been updated:
changedShips: Type-D Health 1300 to 1500
changedHive Changed health from 4400 to 4600
Ships: Type-D Health1300 to 1500Hive Changed health4400 to 4600Stinger Changed health80 to 90Weapons: Auto Brawler Damage22 to 28

We're currently working on adding various languages to Stellar Warfare. In the meantime we felt like a balance patch was well overdue as well as some other changes.

We fixed a bug in the fleet editor causing an overload of brightness, making the entire scene blinding when rotating certain ships engine trails. That is now fixed.

We added a 'Happy Hour' 3x per day, in which the drop rate is up to 3x higher! This should help those of you who don't have a lot of time to play to have specific moments in which this is a little easier.

The following ships and weapons have been updated:

Ships: Type-D Health 1300 to 1500

Hive Changed health from 4400 to 4600

Stinger Changed health from 80 to 90

Weapons: Auto Brawler Damage changed from 22 to 28

Azauri MK2 Damage changed from 72 to 80

Buckshot Damage changed from 24 to 29

Double Barrel Xati Damage changed from 32 to 40

Duo Cannon Damage changed from 32 to 40

Ion Cannon Damage changed from 78 to 86

Medium Cannon Damage changed from 20 to 25

Mini Cannon Damage changed from 28 to 35

Multi-ion Damage changed from 20 to 24

Plasma Repeater Damage changed from 12 to 15

Rail Artillery Damage changed from 6 to 9

Railcannon Damage changed from 12 to 15

Railgun Damage changed from 24 to 28

Raquor Damage changed from 7 to 9

Repeater Barreler Damage changed from 8 to 7

Repeater Cannon Damage changed from 12 to 10

Repressor MKII Damage changed from 16 to 20

Repressor Damage changed from 8 to 12

Sarkuth Damage changed from 4 to 6

Tiamat Damage changed from 60 to 75

Wrecker Damage changed from 20 to 25

Weldcannon Damage changed from 90 to 100

Modules: Mirror Optics Speed debuff increased from -10 percent to -15 percent Range bonus increased from 7.5 percent to 10 percent

See you on the battlefield!

Source

Steam News / 10 November 2024

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