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Steam News9 June 20242y ago

Update 1.0.5

This update is mostly focused on QoL improvements, including highly requested builder features like planning building placement.

Full notes

Full Stellar Initiative update

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What changed

0 fixes1 addition0 changes1 removal
  • UI and audio
  • Balance
removedThis update is mostly focused on QoL improvements, including highly requested builder features like planning building placement. You can press the middle mouse button to plan a building and then place the real one on top. Press the delete key to remove all planned. Also, some balancing to make decisions more interesting and different things more viable.
addedv1.0.5 - Add buildings planner - Show signal range for draft buildings - Show a tooltip for installed upgrades in pause and end game screens - Add a small indicator of station energy generation progress - Increase the number of resources from missions (about 4 more spread across different missions, mostly at 2nd part of the game) - Matter generator cycle duration is now scaled with difficulty waves delay (so it's stronger on Legend and weaker on easiest difficulties) - Nerf matter generator upgrades, cycle duration (100/60/30 -> 100/70/40) - Generators now require full time to gain energy first time after landing (was 70%) - Adjust resistance to knock back and stun for some enemies - Buff dielectric artifact, capacity 2 -> 3 - Buff holograms artifact, speed 80% -> 70% - Buff sub-caliber ammunition artifact, range 0.3 -> 0.5 - Buff incandescence artifact, period 5 -> 4 - Buff liquid cooling artifact, discount pet killed 1 -> 2 - Nerf electromagnets artifact (shield for coil from damage), chance 100% -> 50% - Fix small exceptions

Stellar Initiative changes

removedThis update is mostly focused on QoL improvements, including highly requested builder features like planning building placement. You can press the middle mouse button to plan a building and then place the real one on top. Press the delete key to remove all planned. Also, some balancing to make decisions more interesting and different things more viable.
addedv1.0.5 - Add buildings planner - Show signal range for draft buildings - Show a tooltip for installed upgrades in pause and end game screens - Add a small indicator of station energy generation progress - Increase the number of resources from missions (about 4 more spread across different missions, mostly at 2nd part of the game) - Matter generator cycle duration is now scaled with difficulty waves delay (so it's stronger on Legend and weaker on easiest difficulties) - Nerf matter generator upgrades, cycle duration (100/60/30 -> 100/70/40) - Generators now require full time to gain energy first time after landing (was 70%) - Adjust resistance to knock back and stun for some enemies - Buff dielectric artifact, capacity 2 -> 3 - Buff holograms artifact, speed 80% -> 70% - Buff sub-caliber ammunition artifact, range 0.3 -> 0.5 - Buff incandescence artifact, period 5 -> 4 - Buff liquid cooling artifact, discount pet killed 1 -> 2 - Nerf electromagnets artifact (shield for coil from damage), chance 100% -> 50% - Fix small exceptions

This update is mostly focused on QoL improvements, including highly requested builder features like planning building placement. You can press the middle mouse button to plan a building and then place the real one on top. Press the delete key to remove all planned. Also, some balancing to make decisions more interesting and different things more viable.

v1.0.5 - Add buildings planner - Show signal range for draft buildings - Show a tooltip for installed upgrades in pause and end game screens - Add a small indicator of station energy generation progress - Increase the number of resources from missions (about 4 more spread across different missions, mostly at 2nd part of the game) - Matter generator cycle duration is now scaled with difficulty waves delay (so it's stronger on Legend and weaker on easiest difficulties) - Nerf matter generator upgrades, cycle duration (100/60/30 -> 100/70/40) - Generators now require full time to gain energy first time after landing (was 70%) - Adjust resistance to knock back and stun for some enemies - Buff dielectric artifact, capacity 2 -> 3 - Buff holograms artifact, speed 80% -> 70% - Buff sub-caliber ammunition artifact, range 0.3 -> 0.5 - Buff incandescence artifact, period 5 -> 4 - Buff liquid cooling artifact, discount pet killed 1 -> 2 - Nerf electromagnets artifact (shield for coil from damage), chance 100% -> 50% - Fix small exceptions

Source

Steam News / 9 June 2024

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