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Steam News18 October 20258mo ago

Next Fest small update

Greetings, Captains! Next Fest is going to the end, and for this event we made a small update with some little changes: We made small balance for battle chance, because some players said the game is too hard.

Full notes

Full Stellar Freight: Echoes of the Void update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, Captains!

What changed

1 fix5 additions4 changes0 removals
  • Events
  • Balance
  • Gameplay
  • Fixes
changedNext Fest is going to the end, and for this event we made a small update with some little changes:
changedWe made small balance for battle chance, because some players said the game is too hard.
addedAs we planned, commanders now have passive effect. They give bonus for hit chance to different ship systems, and it grows with level.
changedEngineers now repair more ship health with level (from 20 on level 1 to 50 on level 4). But starting from level 3, cooldown is now 25 turns.
addedAdded economy news that change prices of buying and selling ephrytium on stations, trade ships and mines.
changedImproved crew interaction when you try to fire member. Now you will see confirmation message and can cancel this action.
Engineers now repair more ship health with level (from 20 on level150Engineers now repair more ship health with level (from 20 on level increased, buffEngineers now repair more ship health with level (2050Engineers now repair more ship health with level ( increased, buff

Stellar Freight: Echoes of the Void changes

changedNext Fest is going to the end, and for this event we made a small update with some little changes:
changedWe made small balance for battle chance, because some players said the game is too hard.
addedAs we planned, commanders now have passive effect. They give bonus for hit chance to different ship systems, and it grows with level.
changedEngineers now repair more ship health with level (from 20 on level 1 to 50 on level 4). But starting from level 3, cooldown is now 25 turns.
addedAdded economy news that change prices of buying and selling ephrytium on stations, trade ships and mines.

Next Fest is going to the end, and for this event we made a small update with some little changes:

  • We made small balance for battle chance, because some players said the game is too hard.

  • As we planned, commanders now have passive effect. They give bonus for hit chance to different ship systems, and it grows with level.

  • Engineers now repair more ship health with level (from 20 on level 1 to 50 on level 4). But starting from level 3, cooldown is now 25 turns.

  • Added economy news that change prices of buying and selling ephrytium on stations, trade ships and mines.

  • Improved crew interaction when you try to fire member. Now you will see confirmation message and can cancel this action.

  • Also we added two new station missions to destroy Zuglu ships in the medium and hard mission sections.

  • Fixed some small bugs and softlocks.

We want to say this is still demo version of the game. Some things can work not perfect or look not finished. Of course later we will improve many parts and add a lot of new content.

We are happy to see new players and thank you for your support and feedback in Google forms - it really helps us make the game better.

Source

Steam News / 18 October 2025

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