Full notes
Full Stellar Freight: Echoes of the Void update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, Captains!
What changed
- Events
- Balance
- Gameplay
- Fixes
Stellar Freight: Echoes of the Void changes
Next Fest is going to the end, and for this event we made a small update with some little changes:
We made small balance for battle chance, because some players said the game is too hard.
As we planned, commanders now have passive effect. They give bonus for hit chance to different ship systems, and it grows with level.
Engineers now repair more ship health with level (from 20 on level 1 to 50 on level 4). But starting from level 3, cooldown is now 25 turns.
Added economy news that change prices of buying and selling ephrytium on stations, trade ships and mines.
Improved crew interaction when you try to fire member. Now you will see confirmation message and can cancel this action.
Also we added two new station missions to destroy Zuglu ships in the medium and hard mission sections.
Fixed some small bugs and softlocks.
We want to say this is still demo version of the game. Some things can work not perfect or look not finished. Of course later we will improve many parts and add a lot of new content.
We are happy to see new players and thank you for your support and feedback in Google forms - it really helps us make the game better.
Source
Changelog.gg summarizes and formats this update. How we read updates.
