Full notes
Full Stella Incus update
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What changed
- Gameplay
- Fixes
- Server
- UI and audio
- Performance
- Balance
๐ STELLA INCUS - PATCH NOTES (v1.0 โ v1.3)
Release Date: December 3, 2025 Days Since Launch: 8 Total Updates: 3 major patches
๐ VERSION 1.3 (December 11, 2025)
๐ง BUG FIXES:
Fire Hose:
Fixed second pickup failure after connecting to hydrant (collision response issue - now uses ECR_Overlap)
Fixed hose becoming unpickable when attached to hydrant (removed AttachToActor call)
Added cable collision to prevent clipping through ground
Hydrant:
Auto-disconnects hose when using wrench to disconnect pipe (no more stuck hoses)
Delivery System:
Fixed truck spawning on top of objects (now checks 6 spawn positions)
Fixed forklift spawning inside truck (increased distance to 1600 units)
Fixed forklift physics teleportation (proper ETeleportType::TeleportPhysics)
โจ NEW FEATURES:
Delivery System:
Truck spawns at player location + 700 units forward (mobile jobsite delivery)
Forklift automatically teleports next to delivery truck
Collision-aware spawning system (tries multiple positions)
Carry System:
Per-item transform settings (location/rotation/scale offsets)
Configurable in editor per item class
[c]ApplyCarryTransform()[/c] system for precise hand positioning
Dialogue System:
Audio interrupt on Space press (cuts off voice lines)
Prevents spam-jumping through tutorial dialogue
Natural punishment for impatient players
๐จ POLISH & CONTENT:
Visual:
Blue material for stuck pipes (instant visual feedback)
Water spray particles on screen
Forklift/character switch icon (dynamic based on current vehicle)
New fire hose mesh
UI:
Forklift control menu when driving
Clear WASD/control display
Audio:
Sound design pass (dripping, water flow, etc.)
Tutorial voice line improvements
๐จ SYSTEM IMPROVEMENTS:
PlayerInteractionComponent:
Debug logging for interaction issues
Better hose detection logic
Carry transform system integration
ShopManager:
Smart spawn positioning (checks collision)
Forklift search by exact name "BP_RealForklift"
Multi-position fallback system
DialogueManager:
Audio component tracking
Proper cleanup on dialogue advance
Spam prevention
๐ฏ VERSION 1.2 (December 9-10, 2025)
"The Nine Fixes Update"
๐ง BUG FIXES:
Escape Menu:
Fixed ESC not closing menu on second press
Menu now properly toggles open/close
Added restart button to menu
Tool Interaction:
Switched from line trace to sphere trace for all tools
Increased hit detection radius (easier to connect pipes/hydrants)
Fixed "aiming for single pixel" hitbox issue
Audio:
Fixed overlapping voice lines in tutorial
Implemented audio queue system with IsPlaying flags
Trigger boxes now check global audio state before playing dialogue
Auto-revert to present time outside trigger zones
โจ NEW FEATURES:
Magnet Boots Clarity:
Added blue glow effect when looking at magnetic surfaces
Teleport sound effect on boot activation
Icon indicator for magnetic surface detection
Fixed confusion from 2 playtesters about boot mechanics
Pipe Overlay Tool:
Real-time status display (Mounted/Connected)
Shows pipe state within 25 units
Visual feedback replaces need for success sounds
Clear indication of pipe connection status
Minimap System:
Active radar implementation
Camera-based scanning above player
Broadcasts real-time environment data
Top-right corner display
Animation System:
Different wrench animations for left/right click
Neutral shrug animation when not holding items
Context-sensitive player actions
๐จ CONTENT UPDATES:
Tutorial:
Centered Major Pain dialogue text
Removed "granny joke" wall text
Added clear pipe repair instructions: "If you accidentally broke pipe, use replacement pipe to fix"
Better visual contrast for wall-mounted text
๐ QUALITY OF LIFE:
ESC menu behavior standardized
Tool interaction success rate improved dramatically
Visual feedback prioritized over audio cues
Tutorial clarity improvements based on playtester feedback
๐๏ธ VERSION 1.1 (December 7, 2025)
"The Octagon Transformation"
๐จ MAJOR CONTENT OVERHAUL:
Facility Redesign:
Complete rebuild of main facility from basic warehouse to new structure
4-day development sprint (weekend warriors unite!)
Professional architectural aesthetic
Improved spatial design and navigation
Visual Upgrades:
Custom asteroid belt mesh support
Enhanced star chamber visuals
Improved lighting throughout facility
Better environmental atmosphere
๐ง BUG FIXES:
Power Core System:
Fixed gas loading issues
Power core spawn now configurable
Asteroid belt generation improvements
Performance:
Optimized facility rendering
Better collision meshes
Improved navigation mesh
๐ฆ RELEASE LOGISTICS:
Uploaded as "Rev2" to Steam
Found and fixed 4 bugs during upload process:
Star spawn delay needed
Major Pain timing issues
UI scaling problems
Build packaging errors
Created 250MB 60fps trailer (crispy smooth quality)
Published December 7 @ 7:24pm EST
๐ฎ VERSION 1.0 (December 3, 2025)
"Initial Release"
๐ LAUNCH FEATURES:
Core Gameplay:
Warehouse maintenance simulation
Fire suppression systems
Pipe connection mechanics
Cat rescue missions
Forklift operations
Delivery truck system
Pallet management
Power core generation minigame
Major Systems:
Magnet boots (gravity defying movement)
AI god boss (Ak Thuol)
Star maintenance core loop
Tutorial with Major Pain
OSHA violation mechanics
Overtime penalty system
Phone app interfaces
Environments:
Tutorial facility
Main octagon facility (post-v1.1)
Void cat tea party area
Multiple interactive zones
Tools & Equipment:
Fire hose
Wrench
Replacement pipes
Water tanks
Pallets
Forklift
Delivery truck
Audio:
Major Pain drill sergeant voice lines
Ak Thuol AI god dialogue
Environmental sounds
Tutorial narration
Pricing:
$15 USD base price
$10.50 after Steam 30% cut
Demo available
๐ STATISTICS SINCE LAUNCH:
Days Live: 8
Major Updates: 3
Total Bugs Fixed: 15+
New Features Added: 12+
Playtesters: 3 (2 completed, 1 pending)
Impressions: 17,000+
Store Visits: 1,000+
Active Development: Daily
๐ฏ KNOWN ISSUES & FUTURE PLANS:
In Development:
Time manipulation mechanics
Planet heist sequence
Space ship flight
Additional puzzles using gravity/time powers
More content post-tutorial
Playtester Feedback Integration:
Continuous iteration based on user reports
Active community engagement on Reddit
Daily content updates on social media
๐ SPECIAL THANKS:
Tester 1: Detailed feedback, multiple playthroughs, constructive criticism
Tester 2: Helped identify edge cases
Tester 3: Pending feedback
Reddit community: Constant support and encouragement
Everyone who wishlisted and followed development
๐ฑ FOLLOW DEVELOPMENT:
Steam: Stella Incus - Space Warehouse Simulator
- DemoAvailable Now
Full Release: TBA 2026
Next Fest: February 2026
Source
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