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Steam News14 January 20265mo ago

UI update

Steam post imagePlease Ignore my mess!!! I couldn't find a good way to do this in a picture. Find a circle and follow the lines! Also Please Check out the new trailer and let me know what you think!

Full notes

Full Stella Incus update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedSteam post imagePlease Ignore my mess!!! I couldn't find a good way to do this in a picture. Find a circle and follow the lines! Also Please Check out the new trailer and let me know what you think! I work backwards so of course the new UI isn't in the new trailer, but baby steps!! Slowly but surely!! Do you think it looks better?? Please let me know! On my list now, is fixing minimap to show rooms nicer, right now I just fire a blast from the center of rooms and paint walls for anything hit, so you see some overlap and not perfect lines. I'm worried the text is a little too dark on the carry menu. I think it looks a little better in game, let me know! I have some more complicated challenges developed, but I really don't want there to be too much at the beginning confusing people, If you look at the first puzzle for example, some of you might think there isn't any real difficulty. That is because I spoon feed it to you like a choo choo train. You'll find more difficulty at puzzle number 2, Perseverance. I built this as an accident early on and decided it must stay in the game. A Challenge that is harder than you think to build, the player must try something twice without being told. Now you might be thinking you lunatic, how is that possible? I think its an important lesson to teach, not everything always works on the first try, so you give the player a broken elevator, and make them think they did something wrong, because it doesn't work but they were told to go there BOOM: Discovery, investigation, and Impatience set in, when they explore and return to the area, it will work the second time. You might think, what in the actual F#@$ does that accomplish. Shhh its important. trust me. I emailed IGN trying to get them to share my dev story. This note is just so people know they didn't respond and we will laugh at them together when the game is successful. Deemed unworthy for the masses! Respect, they totally have a reputation to uphold. To all you beautiful SOBS that wishlisted, I cant thank you enough for your support. The game is still a year away from being finished and I promise it will keep getting better!!!! Thanks for your time!

Stella Incus changes

addedSteam post imagePlease Ignore my mess!!! I couldn't find a good way to do this in a picture. Find a circle and follow the lines! Also Please Check out the new trailer and let me know what you think! I work backwards so of course the new UI isn't in the new trailer, but baby steps!! Slowly but surely!! Do you think it looks better?? Please let me know! On my list now, is fixing minimap to show rooms nicer, right now I just fire a blast from the center of rooms and paint walls for anything hit, so you see some overlap and not perfect lines. I'm worried the text is a little too dark on the carry menu. I think it looks a little better in game, let me know! I have some more complicated challenges developed, but I really don't want there to be too much at the beginning confusing people, If you look at the first puzzle for example, some of you might think there isn't any real difficulty. That is because I spoon feed it to you like a choo choo train. You'll find more difficulty at puzzle number 2, Perseverance. I built this as an accident early on and decided it must stay in the game. A Challenge that is harder than you think to build, the player must try something twice without being told. Now you might be thinking you lunatic, how is that possible? I think its an important lesson to teach, not everything always works on the first try, so you give the player a broken elevator, and make them think they did something wrong, because it doesn't work but they were told to go there BOOM: Discovery, investigation, and Impatience set in, when they explore and return to the area, it will work the second time. You might think, what in the actual F#@$ does that accomplish. Shhh its important. trust me. I emailed IGN trying to get them to share my dev story. This note is just so people know they didn't respond and we will laugh at them together when the game is successful. Deemed unworthy for the masses! Respect, they totally have a reputation to uphold. To all you beautiful SOBS that wishlisted, I cant thank you enough for your support. The game is still a year away from being finished and I promise it will keep getting better!!!! Thanks for your time!

Steam post imagePlease Ignore my mess!!! I couldn't find a good way to do this in a picture. Find a circle and follow the lines! Also Please Check out the new trailer and let me know what you think! I work backwards so of course the new UI isn't in the new trailer, but baby steps!! Slowly but surely!! Do you think it looks better?? Please let me know! On my list now, is fixing minimap to show rooms nicer, right now I just fire a blast from the center of rooms and paint walls for anything hit, so you see some overlap and not perfect lines. I'm worried the text is a little too dark on the carry menu. I think it looks a little better in game, let me know! I have some more complicated challenges developed, but I really don't want there to be too much at the beginning confusing people, If you look at the first puzzle for example, some of you might think there isn't any real difficulty. That is because I spoon feed it to you like a choo choo train. You'll find more difficulty at puzzle number 2, Perseverance. I built this as an accident early on and decided it must stay in the game. A Challenge that is harder than you think to build, the player must try something twice without being told. Now you might be thinking you lunatic, how is that possible? I think its an important lesson to teach, not everything always works on the first try, so you give the player a broken elevator, and make them think they did something wrong, because it doesn't work but they were told to go there BOOM: Discovery, investigation, and Impatience set in, when they explore and return to the area, it will work the second time. You might think, what in the actual F#@$ does that accomplish. Shhh its important. trust me. I emailed IGN trying to get them to share my dev story. This note is just so people know they didn't respond and we will laugh at them together when the game is successful. Deemed unworthy for the masses! Respect, they totally have a reputation to uphold. To all you beautiful SOBS that wishlisted, I cant thank you enough for your support. The game is still a year away from being finished and I promise it will keep getting better!!!! Thanks for your time!

Source

Steam News / 14 January 2026

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