Full notes
Full Steinstern: Spacewar update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions2 changes0 removals
- Gameplay
- UI and audio
fixedFixed a bug that prevented picking up a weapon immediately after dropping one after the inventory was full.
changedThe key prompt to pick up a weapon only shows up now, when a weapon can actually be picked up and not when the inventory is full.
changedTweaked combo multiplier scaling and UI. Two decimal places of the multiplier are visible now.
Steinstern: Spacewar changes
fixedFixed a bug that prevented picking up a weapon immediately after dropping one after the inventory was full.
changedThe key prompt to pick up a weapon only shows up now, when a weapon can actually be picked up and not when the inventory is full.
changedTweaked combo multiplier scaling and UI. Two decimal places of the multiplier are visible now.
Fixed a bug that prevented picking up a weapon immediately after dropping one after the inventory was full.
The key prompt to pick up a weapon only shows up now, when a weapon can actually be picked up and not when the inventory is full.
Tweaked combo multiplier scaling and UI. Two decimal places of the multiplier are visible now.
Probably something else I've forgotten - but, is anyone even reading these?
Source
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