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Steam News2 June 20261mo ago

Steinstern: Spacewar - Update 1.6.25

Gameplay (1.6.24) Here's a recap of the recent huge gameplay improvements: Combo multiplier is now scaling with the player level to make it more powerful and engaging especially in low levels.

In this update2

Full notes

Full Steinstern: Spacewar update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
changedGameplay (1.6.24)Here's a recap of the recent huge gameplay improvements:
changedGameplay (1.6.24)Combo multiplier is now scaling with the player level to make it more powerful and engaging especially in low levels.
addedGameplay (1.6.24)Player projectiles that do more damage shine brighter now. In the beginning the projectiles are kind of dim, but as the damage goes up the brightness increases significantly. This is also affected by the combo multiplier and provides a new visual feedback for combos !
addedUI (1.6.25)Added a "Ranked"/"Unranked" icon to the level end screen and added a slide-in animation.
changedUI (1.6.25)On "Game Over" in a ranked game an animation is played, to inform the player that the ranked game has ended: Steam post image

Steinstern: Spacewar changes

changedHere's a recap of the recent huge gameplay improvements:
changedCombo multiplier is now scaling with the player level to make it more powerful and engaging especially in low levels.
addedPlayer projectiles that do more damage shine brighter now. In the beginning the projectiles are kind of dim, but as the damage goes up the brightness increases significantly. This is also affected by the combo multiplier and provides a new visual feedback for combos !
addedAdded a "Ranked"/"Unranked" icon to the level end screen and added a slide-in animation.
changedOn "Game Over" in a ranked game an animation is played, to inform the player that the ranked game has ended: Steam post image

Gameplay (1.6.24)

Here's a recap of the recent huge gameplay improvements:

  • Combo multiplier is now scaling with the player level to make it more powerful and engaging especially in low levels.

  • Player projectiles that do more damage shine brighter now. In the beginning the projectiles are kind of dim, but as the damage goes up the brightness increases significantly. This is also affected by the combo multiplier and provides a new visual feedback for combos!

UI (1.6.25)

  • Added a "Ranked"/"Unranked" icon to the level end screen and added a slide-in animation.

  • On "Game Over" in a ranked game an animation is played, to inform the player that the ranked game has ended: Steam post image

Source

Steam News / 2 June 2026

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