What changed
0 fixes0 additions2 changes0 removals
changed__General:__ Default Delay Spawn: 10 -> 8 **Tech Value affects spawn delay ((tech value / 10,000) = additional seconds in respawn delay).** **AI divert attention to nearby flag runners** **AI will attempt to score in CTF**
changed__Weapons:__ Firebomb Damage: 0.3 -> 0.6 Clusterbomb Damage: 0.6 -> 1.0 Fusion Lance RoF: 54 -> 85 **Ammobliterator Damage: 70 -> 140** Crusher Equipment Slots: 1 -> 2
__General:__ Default Delay Spawn:10→8↓__General:__ Default Delay Spawn: decreased, buff__Weapons:__ Firebomb Damage:0.3→0.6↑__Weapons:__ Firebomb Damage: increased, buff6 Clusterbomb Damage:0.6→1.0↑6 Clusterbomb Damage: increased, buff0 Fusion Lance RoF:54→85↑0 Fusion Lance RoF: increased, buffSteel Symphony changes
changed__General:__ Default Delay Spawn: 10 -> 8 **Tech Value affects spawn delay ((tech value / 10,000) = additional seconds in respawn delay).** **AI divert attention to nearby flag runners** **AI will attempt to score in CTF**
changed__Weapons:__ Firebomb Damage: 0.3 -> 0.6 Clusterbomb Damage: 0.6 -> 1.0 Fusion Lance RoF: 54 -> 85 **Ammobliterator Damage: 70 -> 140** Crusher Equipment Slots: 1 -> 2
v1.015
__General:__ Default Delay Spawn: 10 -> 8 **Tech Value affects spawn delay ((tech value / 10,000) = additional seconds in respawn delay).** **AI divert attention to nearby flag runners** **AI will attempt to score in CTF**
__Weapons:__ Firebomb Damage: 0.3 -> 0.6 Clusterbomb Damage: 0.6 -> 1.0 Fusion Lance RoF: 54 -> 85 **Ammobliterator Damage: 70 -> 140** Crusher Equipment Slots: 1 -> 2
__Modules:__ Photonic Overdriver & Intensification Array nerfed to do 50% when combined