Full notes
Full Steel Symphony update
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What changed
- Gameplay
- Server
- Maps
- Balance
Steel Symphony changes
v1.019
__Bug Fixes:__ - Ship Capture Zone optimized for AI
__General:__ - AI Ignore sentinels that are invisible (If the AI doesn't have SMART Perimeter. - Ba'al given SMART Perimeter. - AI games will only stay active while an active player is connected to the server.
__Maps:__ - Huaca Del Sol removed from CTF Ships random map pool. - Zone Arena removed from CTF Ships random map pool. - God Complex removed from CTF Flags & Ships random map pool.
__Chassis:__ - Turtle Mass: 30 -> 40
Scorpion: - - 2x Light/Rocket/Large Rocket -> 1x Heavy/Large Rocket (Tail Slot) - - 1x Ord -> 1x Ord/Heavy - - Thrust Ratio Above: 0.8 -> 1.2 - - Jump: 0 -> 100 - - Jump Delay: 0 -> 15
Crusher Mass: 40 -> 45
__Components:__ - Visor Head Tech Value: 1500 -> 1250 - Scout Head Thrust: 30 -> 45 - Scout Head Tech Value: 1750 -> 1000 - Reticulan Head Tech Value: 1000 -> 1600
Arm of Giglamesh Jump: -100 -> -70 - Arm of Giglamesh Thrust: -230 -> -200 - Arm of Giglamesh 2: Jump: -100 -> -60 - Arm of Giglamesh 2: Thrust: -220 -> -180
__Weapons:__ - Flak Repeater Damage: 8 -> 20 - Flak Cannon Damage: 14 -> 38
Source
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