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Latest Steel Symphony updates
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- Steel Symphony
v1.0193
v1.0193 __Bug Fixes:__ - Lance/Reaver queuing bug fixes. __General:__ - Global Damage 0.87 -> 0.94 - Ability to shuffle players. - AI Invaders completely disabled while energy lossed. - Top human player in Ba'al hosted…
Announcement3 changes22 numericBalance - Steel Symphony
v1.0192
v1.0192 __General:__ - Global Damage .88 -> .87 - FireBombSplinterSpeed: 0.28 -> 0.38 - Random Maps pool updates. - Default Babel updated. __Chassis:__ - Crusher Integrity: 2000 -> 1800 - Crusher Jump: 140 -> 150 - Crus…
Announcement7 changes36 numericMaps - Steel Symphony
v1.0191
v1.0191 __Bug Fixes:__ - Moving players inserts instead of swaps. - AI pathfinding fixed. __General:__ - **Map optimizations and other updates!** __Weapons:__ - Flak Repeater Damage: 20 -> 13 - Flak Cannon Damage: 38 ->…
Announcement3 changes9 numericFix - Steel Symphony
v1.019
v1.019 __Bug Fixes:__ - Ship Capture Zone optimized for AI __General:__ - AI Ignore sentinels that are invisible (If the AI doesn't have SMART Perimeter. - Ba'al given SMART Perimeter. - AI games will only stay active w…
Announcement3 changes2 numericServer - Steel Symphony
v1.0181
v1.0181 __Bug Fixes:__ Flag capture zone on Ships corrected.
Announcement1 changeFix - Steel Symphony
v1.018
v1.018 __Bug Fixes:__ - Default Sentry actually given Heavy Rocket as per previous update. - Ba'al CTF games no longer activate Sudden Death at 2000 points. __General:__ - **Flag capture zone size of Ships (once again)…
Announcement6 changes13 numericGameplay - Steel Symphony
v1.0176
v1.0176 __Bug Fixes:__ - Tech value in Configuration fixed. __General:__ - Ba'al host waits one second before adding other AI. - Ba'al is golden on the end game screen. - Default Sentry 1x Turbo Nuke -> 1x Heavy Rocket…
Announcement6 changes10 numericFix - Steel Symphony
v1.0175
v1.0175 __Bug Fixes:__ - Ba'al lobby messages corrected. __General:__ - Ba'al balance updates.
Announcement2 changesFixBalance - Steel Symphony
v1.0174
v1.0174 __General:__ - Ba'al updates! __Weapons:__ -Electron Cannon - - RoF: 85 -> 15 - - EMP Duration: 1 -> 0 - Lightning Cannon - - RoF: 85 -> 15 - - EMP Duration: 1.5 -> 0 -Emp Canon Energy Use: 2 -> 1
Announcement1 change5 numericBalance - Steel Symphony
v1.073
v1.0173 __General:__ - AI hosted games. - Minor map revisions.
Announcement1 changeMaps - Steel Symphony
v1.0172
v1.0172 __Bug Fixes:__ - Map selection icon invisibility fixed. - Various maps collision issues with CTF fixed. __General:__ - Additional map revisions.
Announcement2 changesFixMaps - Steel Symphony
v1.0171
v1.0171 __General:__ - Additional map revisions. - Melee weapons removed from Default Sentry & Aquila. __Weapons:__ - Electron Cannon RoF: 15 -> 85 - Lightning Cannon RoF: 15 -> 85 - EMP Cannon Energy Use: 0.5 -> 2.0
Announcement1 changeMaps - Steel Symphony
v1.017
v1.017 __Bug Fixes:__ - Raptor Head Atomic Generator degrade bug fixed. __General:__ - Team Damage On by Default. - Environment On by Default. - Global Damage: 0.9 -> 0.88 - **Almost every map updated (removed annoying…
Announcement6 changes24 numericFix - Steel Symphony
v1.0162
Rapier Missile Damage Type: EMP -> Explosive - Rapier Missile Velocity: 0.084 -. 0.064 - Ammobliterator Damage: 120 -> 95
Announcement1 change1 numericBalance - Steel Symphony
v1.0161
v1.016 Armor descriptions updated - Pulse Laser kill missiles disabled - Laser beam kill missiles enabled - Airburst Rocket Damage: 85 -> 80 - Airburst Rocket RoF: 6 -> 8
Announcement1 change2 numericBalance - Steel Symphony
v1.016
v1.016 __General:__ - Global Damage: 1 -> .9 - Tech Respawn Modifier: 1.15 -> 1.5 (longer spawn delay) - 50% fall off damage across Space for all weapon classes except Artillery and Rockets/Missiles. __Chassis:__ - Comm…
Announcement4 changes16 numericBalance

