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Steam News6 February 20264mo ago

Patch Notes 2026.2.2

Hey everyone! We’ve been watching your runs, digging through your feedback, and tuning the demo to make every session smoother, punchier, and more fun.

Full notes

Full Steel Swarm: SURVIVOR update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone! We’ve been watching your runs, digging through your feedback, and tuning the demo to make every session smoother, punchier, and more fun. Today’s patch brings a big batch of balance tweaks, quality‑of‑life upgrades, performance boosts, and a whole swarm of fixes.

What changed

4 fixes2 additions15 changes0 removals
  • Performance
  • Balance
  • Gameplay
  • Store
  • UI and audio
  • Fixes
changedHey everyone! We’ve been watching your runs, digging through your feedback, and tuning the demo to make every session smoother, punchier, and more fun. Today’s patch brings a big batch of balance tweaks, quality‑of‑life upgrades, performance boosts, and a whole swarm of fixes.
changed⚔️ Balance & Gameplay
changedReduced Blackmarket costs
changedLowered base HP Regen , and increased HP Regen upgrade values
changedAdjusted character stats: Dynamo has slightly less Speed and Luck
changedSeveral enemies now fire faster or from longer range; Riot Suppressor HP increased; Pirate Machine Gun range reduced.

Steel Swarm: SURVIVOR changes

changedHey everyone! We’ve been watching your runs, digging through your feedback, and tuning the demo to make every session smoother, punchier, and more fun. Today’s patch brings a big batch of balance tweaks, quality‑of‑life upgrades, performance boosts, and a whole swarm of fixes.
changed⚔️ Balance & Gameplay
changedReduced Blackmarket costs
changedLowered base HP Regen , and increased HP Regen upgrade values
changedAdjusted character stats: Dynamo has slightly less Speed and Luck

Let’s get into it.

⚔️ Balance & Gameplay

  • Reduced Blackmarket costs

  • Lowered base HP Regen, and increased HP Regen upgrade values

  • Adjusted character stats: Dynamo has slightly less Speed and Luck

  • Several enemies now fire faster or from longer range; Riot Suppressor HP increased; Pirate Machine Gun range reduced.

  • Increased time before final overdrive in Record Store – Normal and updated mission text (record tape).

  • Rebalanced upgrades for smoother DPS curvesstronger Muzzle Heat , reduced Cooling Duration , Rate of Fire , and Attack upgrades.
  • Weapon tuningSlugshot , Rocket Launcher , and Hand Gun hit harder; Taser Gun hits softer; Hand Gun damage slightly reduced but overall DPS unchanged.

🎮 Controls, UI & QoL

  • Gamepad rumble added for key moments like taking damage, critical health heartbeat, menu interactions and more…

  • Added screen shake toggle, sound feedback in Settings, and visual polish across menus.

  • Weapon cards & pause menu now show detailed stat units; crit chance now shown as percent.

  • Formation selection auto-selects Save when 6 slots are filled.

  • Improved upgrade highlighting logic for weapon-specific and non-weapon upgrades.

⚙️ Performance & Audio

  • General performance boosts; Low/Medium settings now run faster (great for Steam Deck).

  • Audio mix cleaned upreduced overly loud SFX, fixed police sirens cutting off, fixed loud first-time character select and more…

🐞 Bug Fixes

  • Fixed weapon-specific upgrades only applying to the first weapon of that type.

  • Fixed incorrect highlighting for same-type weapons.

  • Fixed UI issues on 16:10 screens (Steam Deck friendly).

  • Various small UI and audio fixes.

Thanks for playing the demo and sending us your thoughts. Every run, every bug report, every “wait, why is this like that?” helps us shape the full game. Keep the feedback coming. Afterall, we’re building this with you.

If you haven’t already, wishlist the game and share the demo with a friend who loves surviving impossible odds.

More updates soon!

Source

Steam News / 6 February 2026

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