HomeGamesUpdatesPricingMethodology
Steam News30 April 20263mo ago

Route highlighting and dead ends

Fixed highly related, but technically separate bugs where trains didn't handle reversing at track terminations correctly when there were no valid exits.

Full notes

Full Steam Revolution: The Age of Rail update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition0 changes0 removals
  • Fixes
  • Gameplay
fixedFixed highly related, but technically separate bugs where trains didn't handle reversing at track terminations correctly when there were no valid exits. In the simulation, the train was allowed to reverse, and would go somewhere, but with the bug fix it prints a run-time error. Similarly, the route highlighting was incorrectly allowing invalid paths through one-way signals to be highlighted. However, the incorrect train path and high-lit routes were different, so it was extra buggy. This change required a game version bump because it is changing the simulation results, although I really hope people weren't depending on incorrect behavior of track terminations.
addedDraw circles where depots can be placed.
fixedFixed simulation determinism issues by adding and adjusting sort conditions.

Steam Revolution: The Age of Rail changes

fixedFixed highly related, but technically separate bugs where trains didn't handle reversing at track terminations correctly when there were no valid exits. In the simulation, the train was allowed to reverse, and would go somewhere, but with the bug fix it prints a run-time error. Similarly, the route highlighting was incorrectly allowing invalid paths through one-way signals to be highlighted. However, the incorrect train path and high-lit routes were different, so it was extra buggy. This change required a game version bump because it is changing the simulation results, although I really hope people weren't depending on incorrect behavior of track terminations.
addedDraw circles where depots can be placed.
fixedFixed simulation determinism issues by adding and adjusting sort conditions.
  • Fixed highly related, but technically separate bugs where trains didn't handle reversing at track terminations correctly when there were no valid exits. In the simulation, the train was allowed to reverse, and would go somewhere, but with the bug fix it prints a run-time error. Similarly, the route highlighting was incorrectly allowing invalid paths through one-way signals to be highlighted. However, the incorrect train path and high-lit routes were different, so it was extra buggy. This change required a game version bump because it is changing the simulation results, although I really hope people weren't depending on incorrect behavior of track terminations.

  • Draw circles where depots can be placed.

  • When both the track and signal on it were selected, pressing Delete wouldn't delete the track. Thus pressing Control+A then delete would not delete everything.

  • Fixed simulation determinism issues by adding and adjusting sort conditions.

Source

Steam News / 30 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.