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- Stay Dead
Devlog May 2026 – Building the Bite
📣 About this Devlog Ever wondered what happens when you throw five passionate, (and slightly overworked) game developers into a game jam? Consider this month’s devlog our official case study. Earlier this year, we hit…
Patch notes1 changeGameplay - Stay Dead
El Luchador Enters the Ring!
The Story — Where He Came From The Luchador actually started with a pretty practical problem. Early on, while the team was building out Porto Morto, we realized we needed a space where players could experiment: test com…
Patch notes4 changesGameplayPerformance - Stay Dead
Devlog February 2026 – One Room. Four Theories.
Remember last month when we said we were going all-in on fixing the Bite mechanic? Instead, we deleted half the scaffolding and went back to prototyping in a blank room. 😅 It wasn’t a big dramatic decision, we just rea…
Patch notes2 changesGameplay - Stay Dead
Devlog January 2026: Biting Back to the Core
📣 Real Talk from the Dev Team We spent months rebuilding Stay Dead, and now we’re digging into the mechanic that might carry the whole game: the Bite. This devlog is not about finished features. It’s a peek into our de…
Patch notes1 changeGameplay - Stay Dead
Devlog 6: Ready for 2026
📣 Real Talk from the Dev Team This isn’t a polished marketing recap. It’s the real story of a small indie team learning, pivoting, and starting over…more than once. If you’re into game dev, roguelikes, or just like wat…
Patch notes - Stay Dead
Playtest Giveaway!
Coded message from the Rebellion! The Stay Dead Playtest is almost here, and the Resistance needs recruits. C.A.R.E. Thinks they can control us, but they’re wrong. It’s time to rise, spread the word, and prove you’re no…
Patch notes1 changeBalance - Stay Dead
Our favorite Indie Games of 2025!
2025 has been packed with creepy, clever, and totally unhinged indie games, and we’ve been paying close attention. We’re constantly researching what’s out there, what creeps, clicks, and claws its way into players’ brai…
Patch notes2 changesGameplay - Stay Dead
Stagger & Strategy, Sharpening Our Action Combat Game
🧠 New Systems, New Smarts We’ve been rebuilding core gameplay with a focus on clarity and depth. That means not just adding new features but sharpening the ones that are already in place. ⚖️ Character Stat Balancing We…
Patch notes9 changesGameplayBalance - Stay Dead
The Zombie Rebellion Is Recruiting
If this is on your screen, it means our busted antennas finally worked. You’d think sending a message would be easy: WiFi, upload, done. But out here in the tiny island of Porto Morto, every signal is stitched together…
Patch notes3 changesBalancePerformance - Stay Dead
Director’s Insights: From Animation to Gaming
Navigating New Horizons In the world of creative media, where various forms overlap and interact, the story of Animagic Interactive is one of subtle yet significant change. Jordi Ayguasenosa and David Calderón, the dire…
Event7 changesGameplay - Stay Dead
Looking back: 1 Year of Development: Stay Dead’s Journey
Back on April 14, we marked Stay Dead’s first year of development. Despite being a small group, passion, creativity, and hard work brought something truly unique to the gaming world. Looking back at that moment now, it…
Announcement10 changesGameplayWorkshop - Stay Dead
Combat, Chaos & Camera Work
The world of Porto Morto is coming to life, one scream, slam, and syringe at a time. Over the past few weeks, the Stay Dead team has been bringing systems, visuals, and chaos into sharper focus. Combat is punchier, char…
Patch notes13 changesUI/audioGameplay - Stay Dead
Developing The Art Style of Stay Dead
The Art Development of Stay Dead Today, we’re diving into the colorful world of “Stay Dead,” offering a behind-the-scenes look at the magic our Art Team is creating, bringing our fresh take on a zombie video game. From…
Security8 changesGameplayServer - Stay Dead
Because We C.A.R.E.: A Clarifying Statement About Our Recent Educational Video
At C.A.R.E., we believe in transparency, transformation, and-above all else-you. That’s why we wanted to take a moment to address a few common misinterpretations surrounding our recent infomercial-style educational outr…
Store4 changesBalanceGameplay - Stay Dead
Meet the Heartwarming Characters of “Stay Dead”
Meet the Zombie Family of "Stay Dead" Today, we’re giving you a sneak peek into the lives of the lovable zombie family that’s redefining family goals in the afterlife. The stars of Animagic Interactive’s “Stay Dead” liv…
Patch notes5 changesWorkshopBalance - Stay Dead
Devlog - Building the Combat System in Unity
Punchlines and Protocols: Building the Combat System in Unity It’s been a monster of a month, figuratively and literally. We’ve reached that beautiful, terrifying moment in development where every system connects. Sudde…
Patch notes5 changesBalanceUI/audio






