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- StaudSoft's Synthetic World Beta
Tweet: AI and Forests
Now most of the visual bugs in the trees are resolved: I will upload an unstable release as soon as possible. And I implemented several AI algorithms that will drive the city generation: - A* Planning - Alpha-Beta Adver…
Announcement2 changesFixCompatibility - StaudSoft's Synthetic World Beta
Tweet: Trees in the game
First screenshot of the new trees in the game! There is still much to do. The trees currently create holes in the ground and some trees do not have leafs.
Announcement1 changeGameplay - StaudSoft's Synthetic World Beta
Tweet: New trees are now generated by the world generator
The new trees are now connected to the world generator. So exited to see them in the world! When they are cut down they will collapse to the ground and fall into pieces.
Announcement1 changeGameplay - StaudSoft's Synthetic World Beta
Tweet: Castle Generator and Happy New Year
The basic castle generator is now working. Every castle has it's own dungeon. Happy new year! The AI language compiler (C to PDDL) is finished and the shadow rendering for the low end render system makes progress.
Announcement2 changesGameplayPerformance - StaudSoft's Synthetic World Beta
Winter Sale and New Version
For the first time we take part in the winter sale. So if you are interested in our game you can buy it now. And I uploaded a new version. Here is the change log: • Faster low end renderer for older computers (faster mo…
Announcement7 changesGameplayPerformance - StaudSoft's Synthetic World Beta
A philosophical question
We had here a lot of discussions if it is ok to replace stolen keys. What are you thinking? Is it unfair towards the gamers which bought the game on Steam? My main argument was that the gamers who bought stolen keys did…
Announcement - StaudSoft's Synthetic World Beta
Tweet: A lot of new stuff
We did a lot of bug fixing and added new features to the engine. Here is an overview of our achievements of the last two months: Train physic The train physic is now working. We had some problems with trains which did n…
Store4 changesFixMaps - StaudSoft's Synthetic World Beta
Tweet: New libraries, new config file, new gameplay elements and AI
I uploaded a new version to the unstable branch. Most of the c++ libraries which are used by the game are updated: As physic engine we now use bullet 2.86.7 (I wanted to update to bullet 2.88 but it crashed) We now use…
Security12 changesGameplayWorkshop - StaudSoft's Synthetic World Beta
Merry Christmas and New Release!
Merry Christmas! I upload a new release to the unstable branch. It contains bug fixes regarding the multiplayer, weather, snow, water rendering, ... And I am finished with my development plan. As this is a unstable rele…
Announcement1 changeGameplay - StaudSoft's Synthetic World Beta
Tweet: Lua Just-In-Time Compiler and AI
Added to the lua system a just-in-time compiler. So the scripts will be executed much faster. Currently working on speeding up path finding and general AI stuff with mathematics. If it works the zombies will attack you…
Announcement1 changeWorkshop - StaudSoft's Synthetic World Beta
Tweet: New grenade and better modding support.
Implemented runtime code exchange via Lua. So I can now change the code of the game while playing the game. Made a new grenade as an example (will be in the next version).
Announcement1 changeWorkshop - StaudSoft's Synthetic World Beta
Tweet: More tests
Added more tests to the stress test: All entities are tested, fighting and weapons too (including respawning) I have a question for you guys who had problems saving and loading the world: Did you add electronics (LED, W…
Announcement1 changeGameplay - StaudSoft's Synthetic World Beta
Tweet: Screenshots of new textures
Here are 2 screenshot of high resolution textures+detail textures. At the highest resolution we have 1 Texel per 0,4 mm. Look on the ground to see the detail texture:
Announcement - StaudSoft's Synthetic World Beta
Tweet: High Resolution Textures
Improved the texture resolution by the factor 4 (now 1024x1024). With detail textures the surface are now so sharp so that the single texels are not visible.
Announcement1 changeGameplay - StaudSoft's Synthetic World Beta
Tweet: My day
Puh! My day: Start the game, go to the room with the ai test monkeys, push one monkey into the attack range of the other one, watch the game crash :-( #gamedevelopment #voxels From a technically view point I am testing…
Announcement1 changePerformance - StaudSoft's Synthetic World Beta
Tweet: Profiling, profiling
Found a new profiler which is really good for profiling games: https://github.com/yse/easy_profiler Already found all bugs which produce lags. But I have to add an asynchrone loading mechanism to resolve them. Apart fro…
Announcement1 changeMaps
