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- StaudSoft's Synthetic World Beta
Tweet: New version with massive speed improvements
New version with massive speed improvements uploaded. Check it out! The terrain is now also smoother! Additional there are a lot of bug fixes. Sadly the far landscape does not work in combination infinite landscape. But…
Announcement1 changeGameplay - StaudSoft's Synthetic World Beta
Virtual CPU and Game Controller
Perhaps you saw that I upload a new release: - It contains bug fixes regarding the virtual CPU which make it work - The LCD and the keyboard are now also working - Game Controller Support I added the first game controll…
Announcement1 changeGameplay - StaudSoft's Synthetic World Beta
Tweet: Changed to the debugging phase!
So all main features for the next release are implemented. Next step is to debug the stuff: Debugging: The compile pipeline is updated. Create first windows exefile based on C++11 Debugging: The virtual cpu does not cra…
Announcement1 changeWorkshop - StaudSoft's Synthetic World Beta
Tweet: Plugging in the compiler
To make it more clear what I do I will add to every tweet: Planning, Implementation, Debugging. Planning means that I am creating a plan how to implement something. Implementation means that I create the actual code. De…
Store1 change - StaudSoft's Synthetic World Beta
The AI research papers are driving me crazy ...
AI I told you that we plan to use AI algorithms from the AI research. But this is not so easy as I thought as I have the impression that every AI papers describes the same thing with different word. In some of these pap…
Announcement6 changesFixGameplay - StaudSoft's Synthetic World Beta
Relocation
Perhaps you noticed that it was a little bit quite in the last months. The reason for this was that we did a relocation of the company. We are now based in Ulm instead of Ravensburg (both cities are in germany) Research…
Announcement5 changesFixGameplay - StaudSoft's Synthetic World Beta
Tweet: Update to the SDK and basic tutorials
We upload a new version of the SDK: - Fixed FloodFill crash bug in Rapid Painter - Added ConvertModel Menu Item in the 3D Editor for easy import of models from blender - Translated menu items from german to english And…
Announcement1 changeFixPerformance - StaudSoft's Synthetic World Beta
Tweet: Update to the SDK and basic tutorials
We upload a new version of the SDK: - Fixed FloodFill crash bug in Rapid Painter - Added ConvertModel Menu Item in the 3D Editor for easy import of models from blender - Translated menu items from german to english And…
Announcement1 changeFixPerformance - StaudSoft's Synthetic World Beta
First version of the SDK is finished and uploaded
So the first version of the SDK is finished and uploaded into the unstable branch. It comes with the following: A model converter: Can convert nearly every model format to our own uti3d format. You can use Blender in or…
Announcement2 changesGameplay - StaudSoft's Synthetic World Beta
Tweet: Mod SDK
We started with the creation of a mod SDK. The model importer is already working. The 3D editor is also finished we only need to pack it.
Announcement - StaudSoft's Synthetic World Beta
Tweet: New shapes
Added new shapes and the possibility to place ramp corners on walls.
Announcement1 changeGameplay - StaudSoft's Synthetic World Beta
Tweet: AI reserach
AI research is really interesting. I learned in the last a lot of stuff in order to be able to use it in our game. I even know now how the mars rover AI system works. I think we can use a simplified model for our game.…
Announcement1 changeGameplay - StaudSoft's Synthetic World Beta
Tweet: House generator
Test of the house generator: One house with different designs!
Announcement - StaudSoft's Synthetic World Beta
Tweet: First CTF Map
The first CTF map is finished. Here is a screenshot of the map in editor (which we will also release so that you can make your own maps): The game automatically creates the vegetation (plants, trees, stones, caves) once…
Announcement1 changeMaps - StaudSoft's Synthetic World Beta
Tweet: First CTF Map
The first CTF map is finished. Here is a screenshot of the map in editor (which we will also release so that you can make your own maps): The game automatically creates the vegetation (plants, trees, stones, caves) once…
Announcement1 changeMaps
