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Steam News22 December 20178y ago

Relocation

Perhaps you noticed that it was a little bit quite in the last months. The reason for this was that we did a relocation of the company.

Full notes

Full StaudSoft's Synthetic World Beta update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions2 changes0 removals
  • Gameplay
  • Fixes
changedWe already improved the experimental caves. Currently we are working on the growing of mushrooms and others plants in the caves.
addedNew dungeon room generator: Till now the rooms in the dungeons were mostly made by hand or they were very simple. We created a new algorithm which creates randomly and good looking rooms. I am also very excited to play the game when this is finished, because then I do not know how the dungeons look like.
changedBuildings for the cities: We already made a collection of houses for the cities. They will be used by the city generation algorithm.
addedBetter LOD: In the future we plan to use several new level of detail mechanisms in order to increase the realisms and the world generation speed. For example the railways and the streets will be visible several kilometers. Same will be with buildings.
fixedRain bug corrected
addedSo, Merry Christmas and a Happy New Year!

StaudSoft's Synthetic World Beta changes

changedWe already improved the experimental caves. Currently we are working on the growing of mushrooms and others plants in the caves.
addedNew dungeon room generator: Till now the rooms in the dungeons were mostly made by hand or they were very simple. We created a new algorithm which creates randomly and good looking rooms. I am also very excited to play the game when this is finished, because then I do not know how the dungeons look like.
changedBuildings for the cities: We already made a collection of houses for the cities. They will be used by the city generation algorithm.
addedBetter LOD: In the future we plan to use several new level of detail mechanisms in order to increase the realisms and the world generation speed. For example the railways and the streets will be visible several kilometers. Same will be with buildings.
fixedRain bug corrected

Perhaps you noticed that it was a little bit quite in the last months. The reason for this was that we did a relocation of the company. We are now based in Ulm instead of Ravensburg (both cities are in germany) Research Project The game is now my research project at the University of Ulm. The topic of my PhD thesis will be the improvement of the AI for the game. Upcoming Stuff A lot of things are in development which will be in the upcoming releases:

  • We already improved the experimental caves. Currently we are working on the growing of mushrooms and others plants in the caves.

  • New dungeon room generatorTill now the rooms in the dungeons were mostly made by hand or they were very simple. We created a new algorithm which creates randomly and good looking rooms. I am also very excited to play the game when this is finished, because then I do not know how the dungeons look like.
  • Railways and Minecart: After several non working approaches regarding railways we now found a solution. Currently we are working on the railway switch. The models for the railways are also finished

  • Buildings for the cities: We already made a collection of houses for the cities. They will be used by the city generation algorithm.

  • Roads: Part of this is also implemented

  • Better LODIn the future we plan to use several new level of detail mechanisms in order to increase the realisms and the world generation speed. For example the railways and the streets will be visible several kilometers. Same will be with buildings.
  • And a lot of currently secret AI stuff :-)

  • Rain bug corrected

  • Snow in the cold regions

So, Merry Christmas and a Happy New Year!

Source

Steam News / 22 December 2017

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