Full notes
Full StaudSoft's Synthetic World Beta update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Server
- Gameplay
- Performance
StaudSoft's Synthetic World Beta changes
Over the last year, I focused on making the game deeper, more stable, and more alive. This update cycle includes major gameplay systems, UI improvements, and a large wave of bug fixes.
Highlights
Expanded City2 simulation with better NPC behavior, talking systems, daily routines, and navigation updates.
Major gameplay server/entity updates for more reliable spawning, lifecycle handling, and world interactions.
Hard-survival mechanics improved with crafting, cooking/drinking flow, inventory interactions, and progression balancing.
HUD and manual experience upgraded with new in-game guidance and cleaner inventory/manual workflows.
Ongoing world and voxel generation improvements for environment stability and content iteration.
Gameplay Improvements
Better first-person gameplay tuning, including movement and player-rule updates.
Expanded item and interaction systems: equipment behavior, pickup/use flow, crafting, and content-side balancing.
Stability and Fixes
Large City2 bug-fix pass (AI, navigation, and gameplay integration).
Serialization and save/load related fixes.
Navigation and behavior fixes for creatures/NPCs.
Multiple hard-survival fixes for progression blockers and balancing issues.
General gameplay-side reliability improvements across networking and client sync paths.
Quality of Life
Improved in-game manual and help visibility.
Better HUD consistency and readability.
Iterative cleanup of gameplay wiring and system integration.
Ongoing Work
This release is part of a continuous iteration cycle. We will keep improving simulation depth, survival systems, and gameplay polish based on testing and player feedback.
City2 (the simulation of a living human city in the game) still needs a lot of bug fixes, especially regarding pathfinding. I also need to create more polished buildings and fully integrate the city-building AI. In the survival modes, upcoming work will focus mostly on gameplay improvements, UI polish, and overall feel. There is also a fish trap system that still needs a full fix.
Thanks for playing, and thanks for the feedback that helped shape this update.
Source
Changelog.gg summarizes and formats this update. How we read updates.
