Full notes
Full StaudSoft's Synthetic World Beta update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- Events
StaudSoft's Synthetic World Beta changes
Happy Easter, I have uploaded a new version of my game. This time included are many bug fixes that previously crashed the game.
New features
New Tree Textures + Higher Resolution
Better Tree Rendering
New Landscape Renderer
Improvements regarding the cross bow
Better Grass Texture
Better Grass Rendering
Updated "Start World"
Screenshots
The new forest. We fixed the bug of the "flying trees" (thanks to V.).
In the back you can the new forest with a building.
This is how the forest looks like in a flat landscape.
Upcoming Features
Completely new rendering engine that supports Vulkan, OpenGL ES, DirectX 12, OpenGL and Metal.
Ambient Occlusion + Procedural Materials (when this is done, I will rework all 3D models)
Spherical Harmonics for Light Probes
Radiosity (2 variants)
AI: In a very small level 2 AIs could make war with each other (attack cities, destroy them, found settlements). That it works on a large scale will be a challenge.
Improved memory management for framebuffers (will make Screen Space Reflections possible)
In the next month I will also tune the AI so that it can work on bigger landscapes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
