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Steam News5 April 20215y ago

Happy Easter: New Update and Bug Fix

Happy Easter, I have uploaded a new version of my game. This time included are many bug fixes that previously crashed the game.

Full notes

Full StaudSoft's Synthetic World Beta update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions7 changes0 removals
  • Gameplay
  • Performance
  • Fixes
  • Events
changedHappy Easter, I have uploaded a new version of my game. This time included are many bug fixes that previously crashed the game.
addedNew featuresNew Tree Textures + Higher Resolution
changedNew featuresBetter Tree Rendering
addedNew featuresNew Landscape Renderer
changedNew featuresImprovements regarding the cross bow
changedNew featuresBetter Grass Rendering

StaudSoft's Synthetic World Beta changes

changedHappy Easter, I have uploaded a new version of my game. This time included are many bug fixes that previously crashed the game.
addedNew Tree Textures + Higher Resolution
changedBetter Tree Rendering
addedNew Landscape Renderer
changedImprovements regarding the cross bow

Happy Easter, I have uploaded a new version of my game. This time included are many bug fixes that previously crashed the game.

New features

  • New Tree Textures + Higher Resolution

  • Better Tree Rendering

  • New Landscape Renderer

  • Improvements regarding the cross bow

  • Better Grass Texture

  • Better Grass Rendering

  • Updated "Start World"

Screenshots

The new forest. We fixed the bug of the "flying trees" (thanks to V.).

In the back you can the new forest with a building.

This is how the forest looks like in a flat landscape.

Upcoming Features

  • Completely new rendering engine that supports Vulkan, OpenGL ES, DirectX 12, OpenGL and Metal.

  • Ambient Occlusion + Procedural Materials (when this is done, I will rework all 3D models)

  • Spherical Harmonics for Light Probes

  • Radiosity (2 variants)

  • AI: In a very small level 2 AIs could make war with each other (attack cities, destroy them, found settlements). That it works on a large scale will be a challenge.

  • Improved memory management for framebuffers (will make Screen Space Reflections possible)

In the next month I will also tune the AI so that it can work on bigger landscapes.

Source

Steam News / 5 April 2021

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