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Full StaudSoft's Synthetic World Beta update
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What changed
- Gameplay
StaudSoft's Synthetic World Beta changes
So the first version of the SDK is finished and uploaded into the unstable branch. It comes with the following:
A model converter: Can convert nearly every model format to our own uti3d format. You can use Blender in order to create models for the game. As an example we provided the sheep model in it's original format + a converter xml+batch file.
3D Editor: We made most of the models for the game with this self developed editor. It can create models and animated models. What is perhaps important for you it can be used to create "voxel levels" which can then be imported into the game. If the editor confuses you, that is no problem, we will make tutorials for everything.
Rapid Painter: This is our texture editor. It can used to create procedural texture. It is a combination of Inkscape and GIMP. With this you can modify the textures of the game (in the "example" directory are all the source which we used to create our textures for the game. This could be starting point for you if you want to change the textures).
XUtiEdit: We developed our own XML file format. Use this editor to load these files!
An updated version of the game which included better mod support.
The applications can be started from Steam or from the SynSDK directory (can be found in the install dir of the game. There are also the examples) Next step is that we will make tutorials and a complete example modification with new textures, entities, ... Here is our wiki regarding game modification (it will also grow): http://www.staudsoft.com/wiki/index.php?title=Main_Page And by the way, I broke, again, in the last minutes something (I am so stupid!). This time it is the capturing of the mouse in the game. An update will follow in the next days.
Source
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